Torizo awakening | ||
Release Date: Dec 10, 2017 |
Author: Jathys
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Type: Patches |
Rating:
Pending
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Links:
[download] .ips [H]
(574 downloads)
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Game:
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Description
Torizo awakening
-Wakes torizo upon specific item being in inventory (instead of just bombs) -OR- "Enemies needed to clear this room" is matched.
--inventory is compared to EnemySpeed2 of *first enemy in room* (not necessarily the torizo)
----0000-7FFF checks items... 8000-FFFF checks beams... Basically, high byte determines beam or item.
----item/beam values to be added to this can be found in the PLM editor as "Value"
-Position movable with SMILE's usual click/drag, instead of the default hardcoded values for X/Y.
-HP is doubled if X doesn't line up with tiles in room.
-Located at: $027040 ($40 bytes long)
-Wakes torizo upon specific item being in inventory (instead of just bombs) -OR- "Enemies needed to clear this room" is matched.
--inventory is compared to EnemySpeed2 of *first enemy in room* (not necessarily the torizo)
----0000-7FFF checks items... 8000-FFFF checks beams... Basically, high byte determines beam or item.
----item/beam values to be added to this can be found in the PLM editor as "Value"
-Position movable with SMILE's usual click/drag, instead of the default hardcoded values for X/Y.
-HP is doubled if X doesn't line up with tiles in room.
-Located at: $027040 ($40 bytes long)
Media
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