Expanded Title
Release Date: Jun 06, 2017
Author: PHOSPHOTiDYL
Type: Assembly
Rating: Pending
Links:
[download] .asm file (484 downloads)
[forum] Forum Post
Game: SM
Description
Easy title asm. $138 bytes bank $8C.

Bank $8B is a coding challenge, & bank $8C is a mess, so I went the cheapest route for custom titles.

Vanilla SM uses a 20 frame fade in for the title logo, then switches to a one frame logo.
By changing the one frame logo's pointer to a new spritemap, & including the vanilla title's spritemap,
you can now easily add to the title screen, which will appear after the fade in w/1994 nintendo.

Tiles $E0-FF from the 'Title 2' compressed gfx, under the (nintendo) logo, have been selected.
There's a small annoyance though. Tiles $E0-$E8 also display their $F0-$F8 counterparts.
Tiles $E9-$EF & $F9-$FF have their own pointers. You'll understand from the asm.

However, it's not a problem. Whatever tiles you don't need can be left transparent.
Don't want to redraw your logo 150 times until it's centered?? Change the x-pos instead.

Probably not compatible with scyzer's rom warning patch.
I'm not making it compatible either.
I'm not even using this patch.

GFX not included.
Media
Screenshot
Ratings and Reviews
By Tundain on Jan 28, 2023 (Star Star Star Star Star )
Quick and easy solution that allows your own custom title, very useful to give your hack more personality
By OmegaDragnet9 on Jan 28, 2023 (Star Star Star Star Star )
Does exactly as it advertises. Little bit of a learning curve if you're new to assembly but it's pretty straight-forward if you read over the document thoroughly. I highly recommend this.

You must login to rate this resource