Beam Specific Shot Blocks
Release Date: Dec 10, 2017
Author: Crashtour99
Type: Assembly
Rating: Pending
[download] (407 downloads)
Game: SM
Beam Specific Shot Blocks
I finally became un-lazy enough to finish these.

Warning, this patch writes data from 026FD4 ($84EFD4) to 027251 ($84F251).
If you have custom PLMs in this space they will be overwritten.
I have included the .asm files and some information if you want to repoint
the data contained therein (and if you can understand what's doing what).

What it does:
Removes respawning powerbomb and supermissile blocks (seriously, who uses those anyway). All these are non-respawning, because if they respawn on top of you (especially in morphball mode), you will be permastuck.

New bts values for shotblocks are as follows:
08 powerbomb block
09 supermissile block
0A missile block
0B ice beam block
0C wave beam block
0D spazer beam block
0E plasma beam block

Just create a shotblock and give it one of those bts values.
Note: These blocks will not display correctly in SMILE, however they do
display correctly in the game.

This patch uses Rakki's CRE patch to get the blocks to display correctly.
Special thanks to JAM, without whom I wouldn't have been able to do this.
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