Really enjoyed this. lots of very interesting ideas and themes.
I liked the limited energy, it made the whole thing feel more tense and like you were always being pushed. I can see some players having issue with that; from my PoV, it reflects the fact that ToW is trying to focus on difference at every turn (mercifully, without drastic changes to Samus' physics).
I don't wanna spoil too much cos there are a lot of excellent things to discover in this hack! Suffice to say I can't say too much without giving spoilers!
my only gripes are small:
- I prefer more spacious playing areas, everything felt very claustrophobic somehow. like every screen had to be full to the brim with things obstructing my path.
- The whirlwind mechanics got a little old after a while