hypercoyote's Ratings and Reviews
Super Metroid: Darkholme Hospital by Cloud12 [ Quick Play],
rated by hypercoyote on Nov 25, 2016 ( )
84% in 0:03
Right off the bat, I could tell that a good amount of time was spent on level layout. As others have mentioned, the enemy and music variety are almost non-existent. But there is a LOT of attention given to puzzles. My only grip at this point was that the only save station is your ship, which you have to travel all the way back to the surface to get to.
Up until the last area, like Hiroshi Mishima, I was really enjoying the game. It was the last area that really made me drop my rating from a 4 to a 3. The difficulty ramps up with one-hit kill enemies who just randomly appear and kill you. Combine this with the lack of save stations and you have a lot of repetition, which results in a very dissatisfied gamer. The ending sequence was clever, but it did not leave any room for mistakes and gave little to no hints or direction, which means you end up redoing it over and over until you get it right, which combined with the one save spot again, makes for a frustrated gamer. Apart from the punishing gameplay, I thought the way the escape sequence was done was clever, it just needed to provide the gamer with more direction and a closer save station would've really been nice.
Samus's no-suite sprite during the death sequence may have been edited to remove her clothes. I felt that was pretty tasteless and knocked another star off. If you want to make video game porn, post it somewhere else.
Finally, the keypatches was brilliant, in my opinion. As Hiroshi Mishima, I didn't even mess with them only because they are meant to make the game harder and quite frankly, after I beat it and suffered through all that, I didn't want to go back again with more difficulty. But I would love to see other patches implement something like this.
Up until the last area, like Hiroshi Mishima, I was really enjoying the game. It was the last area that really made me drop my rating from a 4 to a 3. The difficulty ramps up with one-hit kill enemies who just randomly appear and kill you. Combine this with the lack of save stations and you have a lot of repetition, which results in a very dissatisfied gamer. The ending sequence was clever, but it did not leave any room for mistakes and gave little to no hints or direction, which means you end up redoing it over and over until you get it right, which combined with the one save spot again, makes for a frustrated gamer. Apart from the punishing gameplay, I thought the way the escape sequence was done was clever, it just needed to provide the gamer with more direction and a closer save station would've really been nice.
Samus's no-suite sprite during the death sequence may have been edited to remove her clothes. I felt that was pretty tasteless and knocked another star off. If you want to make video game porn, post it somewhere else.
Finally, the keypatches was brilliant, in my opinion. As Hiroshi Mishima, I didn't even mess with them only because they are meant to make the game harder and quite frankly, after I beat it and suffered through all that, I didn't want to go back again with more difficulty. But I would love to see other patches implement something like this.