ažder's Ratings and Reviews
This was amazingly fun to play through. The graphical changes were very refreshing, the rooms were aesthetically varied and fun to move through without being too simple or too annoying, and the hack had its significant challenge points that gave me the taste of difficulty I was looking for, but without being over the top and inaccessible to newer players. I appreciate that surviving the escape is reasonably tough, but not frustratingly so.
I feel very comfortable recommending this to people who are new to romhacks or SM in general, which I think says a lot given how a lot of hacks are made.
One particular thing that others have also mentioned is that a lot of things seem minorly suspicious but really aren't. I found myself bombing a lot of odd-looking places "just in case" but was quickly trained not too expect too much, but I also never got the feeling that any of the suspicious spots were unfairly baiting me. I think Lunaria, for instance, is of the opinion that these suspicious spots should be more commonplace and not necessarily lead to anything, which I would agree makes the world seem more organic. This is very hard to actually do well in practice though, and I mention Lunaria because this is something Ice Metal tried to do, but there were too many useless spots that stuck out too much, and you could tell it was just for the sake of looking suspicious. Ice Metal turned me off of the concept a bit, but I think Nature has accomplished it in, while not perfect, a much more balanced way.
I feel very comfortable recommending this to people who are new to romhacks or SM in general, which I think says a lot given how a lot of hacks are made.
One particular thing that others have also mentioned is that a lot of things seem minorly suspicious but really aren't. I found myself bombing a lot of odd-looking places "just in case" but was quickly trained not too expect too much, but I also never got the feeling that any of the suspicious spots were unfairly baiting me. I think Lunaria, for instance, is of the opinion that these suspicious spots should be more commonplace and not necessarily lead to anything, which I would agree makes the world seem more organic. This is very hard to actually do well in practice though, and I mention Lunaria because this is something Ice Metal tried to do, but there were too many useless spots that stuck out too much, and you could tell it was just for the sake of looking suspicious. Ice Metal turned me off of the concept a bit, but I think Nature has accomplished it in, while not perfect, a much more balanced way.