SuperX111's Ratings and Reviews
Played on Version 1.1
The overall gameplay is similar to the already enjoyable Super Metroid, but added a twist with exciting new items that provides a nuanced experience apart from the base game. Items such as the Rat Dasher and Rat Cloak make for an exciting and fast paced speedy platforming for a game that contains mostly horizontal corridors. As I played through the game, I felt that some items such as the wave bangle were not very memorable and had little use in the game. I still give props to the uniqueness of the items in this game.
The map I felt was well constructed for a non-linear metroidvania. It is fun to explore every room in the game and to unlock new maps that reveal hidden locations for items. It is simply a blessing for the average completionist.
The overall plot of the game was short and simple but a very fascinating attempt at using a Shojo story structure that uses a very horror like theme. The art style also reflects on this and the author did a wonderful job at creating this world based on the girl "Junko" who has been put into a deep sleep and must defeat her worshipping nemesis in order to wake up from her dream.
The musical composition fits well environmentally in each of the different rooms. Many were from video game classics such as Super Castlevania and Metroid Prime 2. Although the sounds were great, I wish there was more sounds that take a nod on Mindflower's compositions from Junkoid 1. I would like to hear a SNES rendition of those tracks or original compositions that follow that style. Otherwise the music is great.
Conclusively, the game is very easy to pick up and I highly recommend to every player, especially completionists. This is a very high quality hack and very enjoyable to play.
The overall gameplay is similar to the already enjoyable Super Metroid, but added a twist with exciting new items that provides a nuanced experience apart from the base game. Items such as the Rat Dasher and Rat Cloak make for an exciting and fast paced speedy platforming for a game that contains mostly horizontal corridors. As I played through the game, I felt that some items such as the wave bangle were not very memorable and had little use in the game. I still give props to the uniqueness of the items in this game.
The map I felt was well constructed for a non-linear metroidvania. It is fun to explore every room in the game and to unlock new maps that reveal hidden locations for items. It is simply a blessing for the average completionist.
The overall plot of the game was short and simple but a very fascinating attempt at using a Shojo story structure that uses a very horror like theme. The art style also reflects on this and the author did a wonderful job at creating this world based on the girl "Junko" who has been put into a deep sleep and must defeat her worshipping nemesis in order to wake up from her dream.
The musical composition fits well environmentally in each of the different rooms. Many were from video game classics such as Super Castlevania and Metroid Prime 2. Although the sounds were great, I wish there was more sounds that take a nod on Mindflower's compositions from Junkoid 1. I would like to hear a SNES rendition of those tracks or original compositions that follow that style. Otherwise the music is great.
Conclusively, the game is very easy to pick up and I highly recommend to every player, especially completionists. This is a very high quality hack and very enjoyable to play.