Platinum Hexidecimal
Release date: Sep 07, 2010
Author: seastorm
Download: Version 1.0 [UH] (705 downloads)
Download: Version 1.0 [H] (553 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 0:00
Average collection: 50%
Read Me: [None]
Forum Thread: Forum Thread
Rating: Star Star Star Star Star
Description
Seastorm Presents:
Super Metroid Platinum Hexidecimal.
Made in SMILE.
It is a Minihack.
It is Headered. (at least I remeber, try w/o header if header fails Sadness)
It has only 16 rooms, each representing a number of the Hexidecimal system (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F)
You can get 14 Energy Tanks in 7 twin expansions.
You can get 100 Missles in 10 expansions.
You can get 20 Super Missles in 5 expansions.
You can get 5 Power Bombs in just 1 expansion.
You can't get any Reserve Tanks.

You can get these items: Morph Ball, MB Bombs, Gold (Varia) Suit, Platinum (Gravity) Suit, Space Jump, High Jump Boots, Screw Attack, Charge Beam, Wave Beam, Ice Beam and Speed Boost.

You start off in the badly tarnished Silver (Power) Suit and you have been invited by Ridley to a fight, Collect many of the items and work your way up to Ceres where Ridley awaits you.

You can beat it in 30-40 minutes if you go for 100%, see if you can beat it in less than that time with full items (beat him). You can probably beat it in 25-35 minutes if you rush. Try to beat that (just remeber to defeat Ridley, though).
Screenshots
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 09, 2016 (Star Star Star Star Star )
50% in 0:00
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Jul 25, 2019 (Star Star Star Star Star )
No completion stats.
I thought this was a really interesting and unique hack, it made really good use of the 16 rooms that it had. Level design was really good in some parts. Sadly, the suit palettes did not look that good. I knew what the creator was going for but the colors are too harsh against the background.
Got all items except one missile expansion
p.s. hack ends when Ridley flies off. Nothing happens afterwards.
By Syphon on Dec 29, 2019 (Star Star Star Star Star )
No completion stats.
Interesting hack with a unique feel. Some issues with missable key items.

Ridley fight also has the issue that he doesn't come back until you lay a power bomb. Also has no proper ending after beating him.

Other than that the rooms were well designed for the most part and I liked the twin E-tanks.

Worth a playthrough.
By KPF on Jun 01, 2022 (Star Star Star Star Star )
No completion stats.
By Noxus on Jun 01, 2022 (Star Star Star Star Star )
No completion stats.
YES
By Zhs2 on Sep 14, 2022 (Star Star Star Star Star )
No completion stats.
I see why this hack has no completion stats. Despite that, it was a fairly amusing and balanced romp through sixteen functional but not really pretty rooms. Did not collect charge beam and I managed to make Ridley fly away. This is about 40 minutes of a good time.
By neen on Sep 23, 2023 (Star Star Star Star Star )
No completion stats.
I approach every rom hack I review as if it were a rom hack and judge them accordingly, ignoring any similarities to super Metroid (for obvious reasons). The idea is to analyze the hack from the perspective of someone who downloaded a rom hack from metroidconstruction.com. With this disclaimer out of the way, here's the review:

it's fine

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