Phantom
Release date: Mar 27, 2005
Author: Zzanitari
Download: Beta (0.2) [UH] (575 downloads)
Download: Beta (0.2) [H] (486 downloads)
Genre: Incomplete [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 0:00
Average collection: 11%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
I have finally released the beta demo 2.0! There are some things that i'm having trouble with such as glitchy sprites....

I have edited the colors of enemys and rooms...
Screenshots
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
11% in 0:00
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Jul 29, 2019 (Star Star Star Star Star )
No completion stats.
I hated this hack so much, and I shouldn't have spent an entire hour on it.
You have to break ~10 UNHINTED super blocks before you get Bombs, there are mocktroids which almost kill you in one hit, 60 damage spikes, full metroids w/o Bombs, bombing everywhere for the next point to go, etc.
And the hack crashes in 3-4 places, without warning. The end is near the brinstar elevator as that's probably needed for progress and you just end up crashing.
There are PBs located somewhere but I'll let you figure out where they are.
Don't play this hack. It's SO bad.
By Syphon on Dec 30, 2019 (Star Star Star Star Star )
No completion stats.
It's awful.

Avoid.
By OmegaMalkior on Aug 02, 2021 (Star Star Star Star Star )
No completion stats.
By Megabrainz 357 on Apr 21, 2023 (Star Star Star Star Star )
No completion stats.
60 damage spikes. Fake walls. Fake floors. Two hit kills. One hit kills. This hack has it all. Personally, I think Syphon’s review sums it up perfectly, and I’m not going to try and top that, so, yeah. Garbage.

Oh, did I tell you about the part where I fell through a fake floor into some 60 damage spikes? Or the part where Supers didn’t load and I was softlocked? Or the part where Morph didn’t load and I was softlocked? This is a terrible hack. Stay away. Get a 3 planet restraining order.
By ClaireDiviner on Feb 18, 2024 (Star Star Star Star Star )
No completion stats.
[Watch Video]  
This game is unfinished, so I'll only review this for what it is currently:

It's still a mess. For starters, hiding Super Missile blocks in seemingly arbitrary places that's meant to progress is not good design. I'd have more truck with it if the X-Ray Scope, or Bombs were given from the onset, but you don't get Bombs until you're already deep enough into the hack to not care anymore. Also, there are issues with certain enemy placements, as the game crashes upon loading certain rooms, or loading certain enemies.

I ended up using Game Genie walk-through-walls cheats to explore the places that was otherwise unreachable, to find that there was slightly more things being worked on, but still unfinished (West Ocean, in this case), including Zebs or something that crashes the game upon loading. The Wrecked Ship is literally unchanged, which is fair, since it's a place you're not supposed to reach anyway. When entering The Mushroom Kingdom room, the game crashes, so you effectively reach the end of the hack upon entering that door.

I'd give the hack 2/5 for some ideas, but because of softlocks, crashes, and stupid placements of Super blocks, with hardly much in the way to refill ammo until after the planet's awake, this sits firmly with a 1/5.

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