Release date: Oct 18, 2007
Author: Fizzer
Download: Version 1.0 [UH] (562 downloads)
Download: Version 1.0 [H] (485 downloads)
Genre: Challenge [?]
Game: SM
Difficulty: Expert [?]
Average runtime: 0:28
Average collection: 22%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Hi there, recently I've been working on this super metroid hack, n00bsmasher. I've made it as hard as possible without ruining it (well, most of the people who have played have said its enjoyable as well as soul crushingly difficult).

It's rather short, but should take a long time to finish compared to its size, a few of the techniques it requires are mid-air-morph, wall jump, one sided wall jump, mockball, quick thinking and knowing the original game well, well times jumps and amazing skill.

One thing i really like about this hack, but also what may make it too hard, is my deathtroids (ASM enhanced metroids; you will know when you see them), which await in tourian.
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 09, 2016 (Star Star Star Star Star )
23% in 0:37
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Multi-Man on Jul 10, 2019 (Star Star Star Star Star )
22% in 0:29
I recommend only playing this if you hate yourself, or want to play a really hard metroid hack.
By Sapphron on Jul 11, 2019 (Star Star Star Star Star )
23% in 0:38
Used some savestates, not too many. Not a very fun hack, the precision will make you want to tear your hair out and the deathtroids are certainly difficult.
By Syphon on Dec 08, 2019 (Star Star Star Star Star )
22% in 0:20
Crateria was ok with the exception of that crumble jump sequence.
Norfair was ok but not fun.
All of Tourian was shit. Deathtroids are annoying and fighting Mother Brain with the Power Beam was dumb.

Escape sucked too. Speedballing from mid-air trying to land in the right spot was annoying.
If you fail at it the first time, which you will, you can pretty much reload the game because you won't have enough time. Manage to get through it? Cool, hope you like this short crumble bridge. Falling down means you'll have to redo the speedball part and at that point you can just reload because you don't have the time.

Not recommended.
By Forever on Mar 10, 2023 (Star Star Star Star Star )
22% in 0:20
This was terrible everywhere, definitely worth a play if you hate using your time for something useful or fun. I used save states since the 3 saves in the hack are really spaced out, if you do this without save states you probably hate your life, tourian was definitely the worst part, deathtroids just about the absolute least fun enemy I could possibly imagine, Not Recommended to 100% of people, though I beat mother brain on my 1st try :)
By ClaireDiviner on Mar 21, 2024 (Star Star Star Star Star )
22% in 0:26
[Watch Video]  
As of writing this, this is personally, by far, the worst rom hack I've played on this site. This is because of two factors: The beginning, and the end.

- The start of the game is incredibly badly designed. Midair morphing to avoid spikes that one can hit because of luck (oscillating hitboxes, or whatever it's called) means you will die more times because of the unlucky roll of the RNG dice. After one gets past that, there's a gauntlet of crumble block jumps, followed by 1-tile blocks that have hidden conveyers on top. For me to realistically get through it, I was forced to wall jump off the sides of each platform, and even that didn't guarantee anything, as the nature of the conveyer means you could be pushed a little farther from the platform to wall jump off of it.
If that weren't bad enough, you are given an E-Tank with which to run through Speed Booster Hall. It's mostly vanilla, save for the red door requiring 1 Missile (it'd be impossible to survive otherwise, I'd guess). The next room is a gauntlet where one must navigate a "maze" in Morph Ball form, and by the time you reach this, you have too little health to survive a hit. This maze also include falling down into gaps, and god help you if the oscillating frames decide to give you a dick through no fault of your own. In several cases, an unmorph into remorph is required to get through this. That's to say nothing of the timed Bomb Jumps one must perform to cross one-tile gaps with spikes while in a 1-tile Morph tunnel.
If you managed to survive that, the next room has Speed Booster, and below that is a pit of spikes, and a 1-tile Morph tunnel one must carefully unmorph and remorph to enter, or face a death. Beyond that are Speed Blocks that lead back out into the Landing Site, AND THEN you're able to save. If this game threw in a save point somewhere before the room where Bombs are acquired, I'd have forgiven this game, and given it a 2/5.

- I mentioned the end. The escape is very trollish, but it's not the worst I've seen, and I could forgive even that, had it not been for Tourian Escape Room 4; There are Metroids (more on those later) that, while they can die to Hyper Beam, leave behind their shell sprites. This creates an issue with the sprite limit, between the explosion sprites in the room, and the Metroid shell sprites, this creates a chance that the game can crash upon loading the next room through no fault of the player.
This is clearly a hack that was not playtested by the maker, and I'm willing to bet they couldn't even beat their own game without savestates. No care was put into the balance of this game, and while some other games have very high difficulty, they were balanced out with either items, or well-placed save points, sometimes both. The only thing I can say I liked about the hack were the Metroids in Tourian; it made for a fun little "puzzle" of sorts, trying to figure out the best way to maneuver them, and take them out.

I'll likely play even worse hacks than this, I'm sure, but right now, this is the worst I've played thus far. I won't update this review to reflect the fact I happen to play something worse, but I will say this hack is a hard pass from me. If this site allowed a negative rating, I'd give this a -3/5. Hell, if we were allowed to give a 0/5, I'd do that too, but the lowest score I can give is a 1/5, and that is more than what this hack deserves.

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