Super Metroid: Full Run
Release date: Jun 11, 2006
Author: BoostGuardian
Download: Version 1.0 [UH] (409 downloads)
Download: Version 1.0 [H] (349 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 0:29
Average collection: 39%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
Well as i said in another topic, with my return ive been kind enough to throw together a 'gimmick' hack as i like to call it. for those who dont know what i mean by gimmick hack its a hack where rather than have a full game to play, you get another objective, like speed running. pretty much like metrace or my other unpopular hack metroid marathon.

did anyone ever play metrace and think 'gee i wish i could see my time on the end game screen'? well now you can. this is a race to all the bosses, with some skills chucked in here and there like a VMR run to keep you on your toes.

this hack allowed me to actually beat super metroid in a time of about 19 minutes (quicker than the world record for the whole game speed run), and i would say i have fun playing this game too.

also i discovered an EXTREMELY cool hacking element that i will implement in my other hack possibly.

enough said.
Screenshots
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 09, 2016 (Star Star Star Star Star )
41% in 0:40
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Aug 11, 2019 (Star Star Star Star Star )
37% in 0:26
This hack was bad.
It has a ton of tiling errors and a long hellrun to a boss that's basically already dead. Why even bother?
When breaking the Maridia tube, why do you have to re-enter the room to make it work!?!?
It's just really boring.
Don't bother.
By Syphon on Nov 29, 2019 (Star Star Star Star Star )
39% in 0:22
First off, the game is really boring. The game almost plays itself since there is one extremely linear path and there are conveyor belts everywhere. You essentially hold forward until you get to the next boss. Speaking of bosses they are pretty much dead already, like Sapphron said.

I was originally going to give this 2 orbs but what happened was that after you get your health drained by the baby the sound breaks and the game freezes when you try to go to the next room (Snes9x 1.60 using the unheadered version). Same thing happened in a playthrough I found on Youtube: https://www.youtube.com/watch?v=TwblWB31ka8 at the end. It didn't happen to him in his second video so I'm not sure what he did.

Anyway, the game essentially forced me to learn the Baby Skip. I guess that was the highlight of this hack.

I don't recommend this.

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