Super Metroid Redux
Release date: Feb 25, 2020
Author: ShadowOne3333
Download: Version 1.5, Unheadered (1227 downloads)
Genre: Improvement [?]
Game: SM
Difficulty: Vanilla [?]
Average runtime: 1:46
Average collection: 89%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Other Links:
Description
"Super Metroid Redux" is an improvement hack for Super Metroid, and a continuation of "Super Metroid: GBA Style".
This hack aims to give Super Metroid a whole lot of improvements, being it graphical or in mechanics/gameplay, and address some of the annoyances from the original.

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Changelog:

* All of the improvements/changes made for Super Metroid: GBA Style
* A lot of features from Project Base 0.7.3 have been implemented.
* Normal and Hard mode can be toggled within the “Difficulty Settings”
* Special Demo sequences that depict useful tricks and abilities (from SM Turbo)
* Message boxes can be skipped by pressing a button
* Screw Attack now destroys frozen enemies (by Adamf)
* X-Ray Visor range widened
* Unlock Tourian patch has been completely fixed
* Charge Beam combos can be triggered by fully charging your beam with the beam of choice, and then pressing Select
* Crystal Flash is still enabled like in the original
* Elevator Speed has been increased to double the speed of the original in Super Metroid
* MSU-1 playback integrated
* Missile Stations have now been changed to Recharge Stations. They now refill your entire weapons’ stack (Missiles, Super Missiles, Power Bombs) upon touching them with the message “Weapons Reload Completed.” (similar to Zero Mission / Fusion)
* Power Bombs reveal hidden tiles (like in Zero Mission / Fusion)
* Fanfare music for normal expansion tanks (Missiles, Super Missiles, Power Bombs, Energy and Reserve Tanks) now use a special SFX when grabbed which is shorter, to allow for a more fluid play session.
* Combined DC’s Map Patch with Scyzer’s Item Circles code to create a revamped Map similar to what is seen in both Zero Mission / Fusion.
* Some optional patches to allow for customization

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For the full list of changes, please visit the Romhacking.net page:
https://www.romhacking.net/hacks/4963/
Screenshots
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Ratings and Reviews
By OmegaDragnet9 on Aug 16, 2023 (Star Star Star Star Star )
66% in 1:33
Having recently beat an older version of Redux, this is a vast improvement over GBA_Mode. In some regards it does better than Turbo, which I highly praised in another review.

I cannot say anything to the optional patches, but there is some very compelling stuff there worth exploring.

As for how this improves the Control Freak/Project Base experience. Mainly the physics feel a lot better (sometimes less is more.) The door transitions are better than in GBA_Style, and I would argue look better than the faster ones in Turbo. The audio problems from the previous revision are eliminated.
By starlightintheriver on Jun 08, 2024 (Star Star Star Star Star )
100% in 2:45
I have to admit, I felt pretty sad when I saw how long this had gone with a rating pending. It's a great hack that adds a fair bit of QOL to Super Metroid in a way that I personally don't feel goes overboard like Project Base has a tendency to do.

I played with all of the patches installed that don't change something back to vanilla; I played with GBA physics, SpazPlas, new suit graphics, etc. I have to admit I think the GBA-style physics are finicky and slippery in midair but since they're completely optional, it's hard to dock points from the hack as a whole for it.

For me going in, the main draws were SpazPlas- a very rare feature in modern SM hacks- and Hard Mode. Hard Mode doubles damage taken from enemies and halves damage dealt to them. In a different game I'd argue that double HP on enemies is lazy and pads the game out, but I've played so much Super Metroid the bosses feel like they fly by, so it honestly works pretty well here (except for with Spore Spawn. Spore Spawn really does not need to be able to survive 6 super missiles)

Overall, it's Super Metroid, and it's hard to mess up Super Metroid by making the changes made here, especially since they're all so customizable. The new controls for aiming and using HUD items work surprisingly well, and it's very convenient just pressing a button to use X-ray if you use it a lot like I do. I do have two minor graphical complaints tho: Screw Attack, like in Project Base, doesn't glow green anymore (except after wall jumping for some reason), and Ice/Spazer/Plasma doesn't spawn snowflakes that flutter down so it looks a little lame compared to plain Ice/Plasma.

If you haven't played vanilla SM in a while and want something improved but not too different from the original, I'd recommend this. Hopefully with another review, it'll get a site-wide rating soon and see more attention from the community at large.
By Kremit44 on Aug 19, 2024 (Star Star Star Star Star )
No completion stats.
It's been a long time since I beat this but it's a very well made hack that for many will be the definitive way to play the game. I prefer the classic controls but this does modernize the game for those who aren't interested in the nuance and complexity of classic Super Metroid.
By RX-78-2 on Aug 29, 2024 (Star Star Star Star Star )
100% in 1:02
one of the best improvement hacks of SM that I've ever had the pleasure of playing and I must say, though I am not of fan of how the angle button controls were altered, I had no problem with them while speedrunning this hack. I personally prefer original button mapping and controls that vanilla SM provided but this was a nice change of pace and it actually helped me beat my record of 1h15m. I had quite a bit of fun playing through this hack and I would highly recommend playing this

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