Super Metroid YPX 1.21 Redux
Release date: Mar 12, 2022
Author: Noxus, YP
Download: download file UH (336 downloads)
(137 downloads of previous versions)
Genre: Exploration [?]
Game: SM
Difficulty: Veteran [?]
Average runtime: 2:02
Average collection: 100%
Read Me: [None]
Forum Thread: Release Thread
Rating: Pending
Description
Super Metroid YPX Redux

This is an alternate physics version of Super Metroid YPX. You're controls will now be vanilla style, which some may prefer this way in addition to the original physics.

Almost if not all credit goes to YP for this hack, as only the physics values have been changed, as well as a few spikes as to avert sequence breaking.

Thanks for playing! :)
Screenshots
Screenshot Screenshot Screenshot
Ratings and Reviews
By badatmetroid on Apr 13, 2022 (Star Star Star Star Star )
100% in 2:02
I delayed playing OG YPX for a month (maybe more) because the physics annoyed me. But after I got the hang of it, YPX is now definitely my favorite map. Resetting the jump physics makes a lot of rooms much easier. I think the hack is definitely worse for these changes.

I'm unsure how quite to rate this hack. If people who wouldn't have ever played YPX give it a go, this is a net good. But if fewer people play OG YPX, this is a net negative. I also don't know if "adding an easy mode to a 5-star hack" can really be rated. Other than resetting the gravity and wall jump, there are some minor changes to prevent sequence breaks, so there was care and attention in this map. but most the rooms that were hard in OG I breezed through on my first try in redux (especially the speedbooster wall jumps, which were the most satisfying part). It also blocked the two sequence breaks I found in Gorfair, but no points off for that.

If you try YPX and just really can't stand it, play this.

Edit: Also I forgot to mention that they didn't reset all the controls, just the jump height (about 2 blocks less in YPX), fall speed (considerably faster in YPX), and wall jumps (vertical wall jumping was harder in YPX). The bombs explode instantly and don't boost you. Had Noxus allowed for IBJ, this would have been broken wide open due to possible early power bombs opening the map wide up.
By Zincoshine on Sep 07, 2022 (Star Star Star Star Star )
No completion stats.
Apparently Noxus's idea of fixing YPX is to replace the gravity of this world with the gravity of zebes and then to add an alternate type of difficulty he decides to randomly add megaman spikes. Uhm, what? The problem with YPX is that its virtually impossible to walljump but the game expects you to. How does this fix the problem? I'm guessing the logic went something like "ok, I'll fix the gravity issues with YPX by using zebes gravity but that would make it too easy so to retain difficulty I'll turn this into a megaman game". Well let me tell you something, even a chimpanzee could come up with a better idea than this. What do these megaman spikes everywhere even accomplish? I'm still able to get across, it's just that now I have to abuse save states like crazy. I gave the original a 1/3 and was going to give this a 3/5 but both are just as bad so I'll change the review on the original to 3/5 as you have to choose between unenjoyable gameplay or unplayable gameplay.

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