Super Metroid Blockland
Release date: Nov 17, 2011
Author: Sludkip
Download: Headered (297 downloads)
Genre: Incomplete [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 2:50
Average collection: 53%
Read Me: Game map
Rating: Star Star Star Star Star
Description
This is an hack that was uploaded to the forum in 2011 in a zip file containing multiple incomplete hacks. It is playable until the final area.

The author noted in that thread: "draygon's room freezes when he splodge attacks from the left" [sic]. So watch out for that.

For more details check the forum thread.
Screenshots
Screenshot Screenshot Screenshot Screenshot
Ratings and Reviews
By dagit on Jul 20, 2022 (Star Star Star Star Star )
52% in 2:50
Time is real-time. I got my completion percent by just adding up how many items I found.

If this were a finished hack, I would probably rate it a 3. However, in the current incomplete state it's got a lot of bugs and no save rooms. And I feel like I need to take a point off for that.

The art style is a bit weird but charming in its own way. It often feels like the hack is messing with you.

I feel like this could be cleaned up and turned into a 4 orb hack if someone wanted to put in the time.

In the current state, I would only recommend this to people who are going to use save states and have a lot of patience.

I stopped down in a lower norfair area after I got locked in the room. It seemed like I had found the major items, including the unknown item. I probably missed some ammo or etanks.
By Aran;Jaeger on Jul 20, 2022 (Star Star Star Star Star )
53% in 0:00
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Zhs2 on Mar 27, 2024 (Star Star Star Star Star )
No completion stats.
Pretty good. Savestates recommended, as the only save is the ship and the hack is buggy and prone to dying on you in very specific circumstances (such as grappling any grapple kill enemy and Draygon 'splodging' from the left, as the author describes it). It is also not the prettiest looking hack around but it is aesthetic. Highly recommend you know how to IBJ and walljump as there are some early sections you cannot escape without doing so. The way forward is not always clear, even with the supplied map, but it is a great help. Just be aware there are map sections that overlap and the map can reset itself upon using some door transitions. Really, this needed a coat of Q&A and an ending room and it would be a solid hack. It would deserve four orbs if it was complete.

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