Super Metroid: Boss Attack | ||
Release date: Feb 26, 2013 |
Author: b_a_c_k__f_i_r_e
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Genre: Boss Rush [?] Game: |
Difficulty: Unknown [?]
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Average runtime:
2:57 Average collection: 38% |
Read Me: [None] |
Forum Thread: [None] |
Rating:
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Description
N/A
Screenshots
Ratings and Reviews
Proper Item Collection display: 0%.
No animals to be saved.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
No animals to be saved.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
thanx
Home Page: http://co40666.s500.xrea.com/
Forum thread: http://forum.metroidconstruction.com/index.php/topic,2441.0.html
Home Page: http://co40666.s500.xrea.com/
Forum thread: http://forum.metroidconstruction.com/index.php/topic,2441.0.html
umm? What do I do? How do I do? Most of the paths I went just got me permastuck.
This hack is better than the reviews above would lead you to believe. The issue is that the version people played before is broken. That was version v2.9.5. Hopefully by the time you read this, the download link will be fixed. If not find the review by the author and go to the home page and download the zip/ips from there. That should be version v2.9.7.5. Slap it on an unheader rom and you should be good to go.
The good things about this hack:
* Unique mechanics
* Interesting progression
* New puzzles
The bad things about this hack:
* Enemies have way too much health
* The way this hack says "no" is to just kill you or let you permastuck
* The escape
I think this is a good hack for patient players that want to see something new and novel. I wouldn't recommend it to beginners as at least one progression item need a minor glitch to get.
I think I may have gone to tourian early as I had a really hard time in the escape. I missed 25% of the items and I think I skipped some intended items. If you had all the vanilla items the escape shouldn't be too bad. I ended up having to cheese my ammo in the MB fight in order to make it out.
The good things about this hack:
* Unique mechanics
* Interesting progression
* New puzzles
The bad things about this hack:
* Enemies have way too much health
* The way this hack says "no" is to just kill you or let you permastuck
* The escape
I think this is a good hack for patient players that want to see something new and novel. I wouldn't recommend it to beginners as at least one progression item need a minor glitch to get.
I think I may have gone to tourian early as I had a really hard time in the escape. I missed 25% of the items and I think I skipped some intended items. If you had all the vanilla items the escape shouldn't be too bad. I ended up having to cheese my ammo in the MB fight in order to make it out.
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