SMContest
Release date: Sep 07, 2013
Author: SMILEuser96
Download: Version 1.0 [UH] (1355 downloads)
Genre: Quick Play [?]
Game: SM
Difficulty: Vanilla [?]
Average runtime: 0:24
Average collection: 11%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
This is a really short hack, but that one puzzle (which is actually easy) and especially that one boss should be fun.
Changes, apart from level edits and other obvious things:
Remote Bomb* patch, by me :D
A modified gray door, also by me :D
Missile Station Enhancer, by MoogleEmperor. Used this as a base for... you will see it
Made that one boss quite a bit more challenging than in the original game
Ending time uses minutes/seconds instead of hours/minutes
And a bunch of other minor things I forgot

*These are used by laying bombs, then pressing the *RUN* button while in Morph Ball mode. Spring Ball comes with it.

There's one Energy Tank, Missile pack and Power Bomb pack each and one major item to be found. The E-Tank is the only one you can possibly miss if you have eyesight.

Story for those who just need one:
Someone who looks a lot like Samus in a power suit a lot like Samus' wakes up in a shattered containment box or something. Then it starts roaming around and does stuff
Screenshots
Screenshot Screenshot
Ratings and Reviews
By MetroidMst on Apr 02, 2015 (Star Star Star Star Star )
11% in 0:25
SMContest is a small little hack with a single puzzle based on some custom code. There is just a tiny bit more to it than that, but really it feels more like a tech demo for the "custom" item made for it. If you're interested in seeing how the Remote Bombs work, this is a handy little hack. But otherwise nothing really spectacular.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
11% in 0:34
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By MetroidNerd#9001 on Nov 11, 2017 (Star Star Star Star Star )
11% in 0:30
This was quite a neat hack. One of my favorite touches was that the first room of the game explodes when you leave it and is demolished if you re-enter it. The concept was fun with the Remote Bombs. I think they have the potential to be in a larger hack. My main gripe was the fact that the unused enemies would kill you in one hit if you had not collected the well-hidden energy tank. The boss was fun too, but it was still somewhat hard to figure out what you were supposed to do. The puzzle before it was neat, and the end was a surprise. (But I won't spoil it for newcomers)
By Sapphron on Dec 04, 2021 (Star Star Star Star Star )
11% in 0:09
It's alright, like MST said it's more of a tech demo for that item than anything. The bangs are stupid and the whole purpose of the room sucked once I realized what I could do. Item was a bit buggy too but that's really beside the point. Mediocre hack overall.
Finished.
Do not recommend.

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