Super Metroid: Rebuild 5
Release date: Oct 05, 2014
Author: JAM
Download: Version 1.1 [UH] (303 downloads)
Genre: Exploration [?]
Game: SM
Difficulty: Vanilla [?]
Average runtime: 2:03
Average collection: 70%
Read Me: [None]
Forum Thread: Release Thread
Rating: Pending
Description
I've found in my SMILE folder a fixed version of hack named Rebuild 4 (by Dark099) that I made 5 years ago and forgot to upload. I wanted, but... right in these days m2k2 turned to what it's now and a lot of people go away. Yeah. Better late than never, I guess.
Most enemies can be destroyed only by certain weapon (Prime, Redesign).
Enemies are colored based of their vulnerabilies (Prime, Redesign).
Suit colors representing Phazon, Dark and Light suits (not really good done).
Also, bosses are hardened. Have fun fighting Crocomire and Golden Torizo. Have pain fighting Phantoon.
Item order is changed.
Item placements -- too.
Layout is changed a bit.
Map is not.
A lot of ammo packs and Energy Tanks were relocated and hidden. To get 100% you'll need to run through the whole map with X-Ray to find all hidden items.
For unheadered rom.
Screenshots
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Ratings and Reviews
By Sapphron on Apr 22, 2020 (Star Star Star Star Star )
65% in 2:13
Even shittier version of Rebuild 4. Takes that hack and makes it worse. 0/10
Finished.
Do not recommend.
By Kirarin on May 21, 2024 (Star Star Star Star Star )
74% in 1:54
I was expecting much worse. Decent vanilla halfhack considering it was made (allegibly) in 2009. If this was from 2014 I'd rank it 1 star lower.

The gimmick of enemies being destroyed only by a certain weapon doesn't matter that much. Pretty sure all bosses could be damaged with the main source of damage you got by the time you got them. So, no need to do jank stuff like kill BT or SS or GT with Bombs.

The tiling in this one is quite bad. A certain room in Maridia lags out sooooo much. Also, some enemies don't align properly with the ceiling.

Bosses are buffed, but in most cases, either fair or make the fight long af. Croc is in interesting take on the arena change, and you got plenty of ammo by the time you get to it if you explored. And the reward for beating it was great. GT was also chill.

SS and Botwoon are the ones giga buffed. They're freaking UNITS. It took me ages to kill Botwoon. But again, felt rewarding for killing them considering their major.

There's some layout changes that you think "why?". Stuff made just to waste your time. But some are decent; they allow you to get in a lot of places early, which makes for interesting routing.


Pretty sure that's the reason I'm giving this a 3 and not a 2 (and considering this is from 2009). Most places you go you get rewarded. Ammo is plentiful. If you're a bit clever, you might start with main ammo upgrades very early, which opens up the hack a lot. Spring Ball is also available early, which really helps for the suitless part of Maridia.

Also giving this a 3 because it was the first hack I saw the frozen animation of some bosses. Never seen that stuff before!

Watch out for a random big Metroid ambush! And do Ridley before Draygon if you feel the fight it's taking way too long.


Recommended if you feel like playing a halfhack with interesting routing, somewhat open beside the questionable room changes and not trivial bosses. Just don't play it in one sitting. Your fingers gonna be toasted.

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