SM Hard Mode
Release date: Aug 18, 2008
Author: playerman1230
Download: Version 1.0 [UH] (105 downloads)
Genre: Challenge [?]
Game: SM
Difficulty: Vanilla [?]
Average runtime: 1:03
Average collection: 50%
Read Me: [None]
Forum Thread: M2K2 Release Thread
Rating: Star Star Star Star Star
This is my probably pointless Hard Mode patch I made up in two days, and all what this is is just a patch that cuts item values in half. The enemy damage-ups are coming soon (taking this to a few limits, maybe even to unbearably hard).

And seeing this is just a definition change, it's possible to patch this on any other hack that kept the default values (this obviously doesn't count Redesign).

Remind me of any inconsistencies with the patch (making Missile max 100 and leaving the Reserve Tanks alone I did on purpose for now)

Item Cut+Enemy 2x Damage patch added (Zero Mission style, with Normal mode health). For practicality's sake, I left some enemies with default.
No Screenshots Provided
Ratings and Reviews
By Sapphron on Apr 05, 2020 (Star Star Star Star Star )
30% in 0:48
Another hard mode hack that really isn't special. Doubles enemy damage and halves most item pickups.
Some missile packs actually give you 5 on accident instead of intended 2, so he clearly didn't quality-check this hack much.
Nothing important here.
Do not recommend.
By Syphon on Apr 09, 2020 (Star Star Star Star Star )
60% in 1:12
Not worth playing.
By Aran;Jaeger on May 24, 2020 (Star Star Star Star Star )
61% in 1:11
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.

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