SM Hard Mode | ||
Release date: Aug 18, 2008 |
Author: playerman1230
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Genre: Challenge [?] Game: |
Difficulty: Vanilla [?]
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Average runtime:
1:03 Average collection: 50% |
Read Me: [None] |
Forum Thread: M2K2 Release Thread |
Rating:
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Description
This is my probably pointless Hard Mode patch I made up in two days, and all what this is is just a patch that cuts item values in half. The enemy damage-ups are coming soon (taking this to a few limits, maybe even to unbearably hard).
And seeing this is just a definition change, it's possible to patch this on any other hack that kept the default values (this obviously doesn't count Redesign).
Remind me of any inconsistencies with the patch (making Missile max 100 and leaving the Reserve Tanks alone I did on purpose for now)
Item Cut+Enemy 2x Damage patch added (Zero Mission style, with Normal mode health). For practicality's sake, I left some enemies with default.
And seeing this is just a definition change, it's possible to patch this on any other hack that kept the default values (this obviously doesn't count Redesign).
Remind me of any inconsistencies with the patch (making Missile max 100 and leaving the Reserve Tanks alone I did on purpose for now)
Item Cut+Enemy 2x Damage patch added (Zero Mission style, with Normal mode health). For practicality's sake, I left some enemies with default.
Screenshots
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