Angry Remnants
Release date: Oct 31, 2015
Author: DSO
Download: Version 1.0 [UH] (736 downloads)
Genre: Exploration [?]
Game: SM
Difficulty: Vanilla [?]
Average runtime: 1:07
Average collection: 87%
Read Me: [None]
Forum Thread: Contest Release
Rating: Star Star Star Star Star
This was not the first idea I had for this contest, I quickly threw this together in the final week because I knew my original idea wouldn't get done in time. So I present to you:

Angry Remnants!

Minimal testing, minimal difficulty balancing, let's go!

Themes are
Ascent - Angry Fire Physics
Escape - You must defeat the boss to unlock the way out
Collection - It's an AngryFireChozo spinoff, items everywhere is a promise. Also finding all the hidden items may be necessary for you to stand a chance against the boss.
Screenshot Screenshot Screenshot Screenshot
Ratings and Reviews
By Sapphron on Mar 18, 2020 (Star Star Star Star Star )
72% in 1:04
Amazing hack! DSO's tiling work is always beautiful and a sight to behold. Oddly enough, I played this before AFC.
AngryFireChozo-esque physics are shown off in this hack, and dang are they wonky. They're good though!
Lots of items to collect, not too insanely hard, but lots of permastuck possibility due to Boost Ball so that's why I knocked it down to 4.
You can actually skip the final boss with clever usage of items, just saying...
By Syphon on Mar 19, 2020 (Star Star Star Star Star )
87% in 1:06
Very good hack.

Physics were weird but not bad. Exploring was fun with lots of items hidden everywhere. Great aesthetics.

Well done.
By Aran;Jaeger on Mar 19, 2020 (Star Star Star Star Star )
102% in 1:12
[Watch Video]  
Proper Item Collection display: 102.0%.
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By OmegaMalkior on Aug 30, 2021 (Star Star Star Star Star )
No completion stats.
Didn't finish. The hack feels so cluttered with the physics AND the clumped level design that going from point A to point B to explore felt like a drag. Cool concept if it weren't such a convoluted combination
By Zincoshine on Aug 20, 2022 (Star Star Star Star Star )
No completion stats.
Wow, what a catastrophe. As far as physics modding is concerned, this is the worst I've encountered. The layout is also very bad as is the lighting. Sappron and Syphon were definitely smoking weed when they played this. This actually comes really close to being as bad as super Metroid escape. I didn't even make it out of the starting room before it was clear I am not willing to play more of this.
By KPF on Dec 14, 2022 (Star Star Star Star Star )
No completion stats.
By Forever on Sep 12, 2023 (Star Star Star Star Star )
No completion stats.

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