Arena 1 | ||
Release date: May 25, 2004 |
Author: Jathys
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Genre: Quick Play [?] Game: |
Difficulty: Vanilla [?]
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Average runtime:
0:03 Average collection: 8% |
Read Me: [None] |
Forum Thread: [None] |
Rating:
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Description
Difficult. Play until Kraid.
Screenshots
Ratings and Reviews
Proper Item Collection display: 8%.
No animals to be saved.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
No animals to be saved.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
Like caauyjdp said, patch is for headered.
The first room was really garbage as you had to go around shooting the wall looking for a way out as you don't get Morphing Ball there.
You fight big sidehoppers with so little energy that you can get two-shot (they're placed in dumb spots too, ofc)and Kraid can easily be a softlock with so little missiles, which you can miss if you aren't careful.
Do not recommend.
The first room was really garbage as you had to go around shooting the wall looking for a way out as you don't get Morphing Ball there.
You fight big sidehoppers with so little energy that you can get two-shot (they're placed in dumb spots too, ofc)and Kraid can easily be a softlock with so little missiles, which you can miss if you aren't careful.
Do not recommend.
Arena 1 is unplayable, you are stuck the minute you enter zebes.
Patch is for headered rom despite what page says.
Nothing notable, except use of red crateria.
Nothing notable, except use of red crateria.
The first room is weird as I thought you had to get under the ship, duck, and then jump in the right position to fall through the ground and go around that first Morph tunnel. I didn't know until after that you could shoot the wall. After that, there's nothing notable until you reach Blue Brinstar from the room with the green space pirates, using the door that leads to Terminator. (The door where you first enter the room in regular Super Metroid. In this, you enter the green space pirate room from the gauntlet entrance.) That's when I first noticed that Missile tanks only give you three Missiles each. After that, the door at the right of the first Blue Brinstar room put me in Bomb Torizo's room. Going up the elevator, everything's the same until you can't leave the old Mother Brain room because it's blocked by a wall. I went back down and was greeted by some Giant Sidehoppers. It's very easy to die there as you only have one E-Tank, and this can result in a two hit kill. I used the left door at the bottom of the green space pirate room, and it's a loop! I went right and ended up in Kraid's room. Nine Missiles, one E-Tank Kraid was pretty rough. That was the best part. All in all, not very good. Hack ends at Varia.
I give this a 1.5/5, so I'll round it up to 2. The idea has potential, but the execution is downright unfinished. Once you beat Kraid, and Bomb Torizo, that's it. There's no proper ending to this game, so don't expect much outside of a few minutes or so worth of gameplay.
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