Super Metroid: Aquamarine
Release date: Mar 01, 2013
Author: NORTHa
Download: Version 1.0 [UH] (886 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 1:41
Average collection: 30%
[None]
[None]
Rating: Star Star Star Star Star
Description
Sequel to Blood Stone.
Screenshots
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Jul 08, 2017 (Star Star Star Star Star )
32% in 1:37
[Watch Video]  
More Items technically can be collected without major glitches.
Animals saved.
By Sapphron on Jun 21, 2020 (Star Star Star Star Star )
28% in 1:45
Very, very unusual hack. It's not that intuitive.
Puzzle-style challenge hack with some really weird stuff in it...there's a maze about a third of the way through that I had to use ED's video to figure out. It's basically a 0.4% chance of finding the solution randomly.
Lots and lots of permastucks throughout, but some neat gimmicks and ideas, especially the grapple geemer and the mirror room in Maridia.
No saves because they somehow destroy the entire game which I don't understand, and some items seem to be totally optional like Varia.
Finished.
Do not recommend. Used ~6 save slots.
By caauyjdp on Jun 22, 2020 (Star Star Star Star Star )
No completion stats.
Decided to try this after noticing it's by same author as bloodstone.
Bloodstone had spikes, but it aslo gave you energy so you could survive more than 1 hit.
Bloodstone had potential softlocks, this had an intentionally(?) partially missing ceiling, that either got you stuck out of bounds, or just locked you in forced two tile crouch.
And identical looking tiles were sometimes used for spikes, and sometimes not.
Granted, I didn't get very far, only got to the first red door.

You must login to rate this hack