Super metroid turbo!
Release date: Nov 05, 2019
Author: samsamcmoi
Download: Super Metroid turbo ! 0.7.3 (546 downloads)
Genre: Improvement [?]
Game: SM
Difficulty: Vanilla [?]
Average runtime: 1:10
Average collection: 88%
Read Me: [None]
Rating: Star Star Star Star Star
Super Metroid turbo!

Faster speed mode, based on Project Base 0.7.3 (Gameplay only), with Control Freak.
what this patch does :

Remove doors transitions for increase doors speed. (thanks to P.JBoy)
Doors opening faster, from project base 0.7.3 feature
Super fast elevators
Remove fanfare music when collecting new item and replaces them with sound FX that don't interupt the BG music, thanks to Sadiztyk Fish
hold down to make bombs explode instantly with no jump (only works on the ground), from project base 0.7.3 feature
charge beam attracts energy/ammo drops from enemies much faster and smoother than before, from project base 0.7.3 feature
Samus's suit palette in the ending will match the suit that was equipped when the game was beaten, from project base 0.7.3 feature
Morphball animation plays only if Samus actually moving, from project base 0.7.3 feature
Samus now has a fully drawn suit in the equipment pause menu, from project base 0.7.3 feature
Display hours:minutes:seconds format when ending game (THE OPERATION WAS COMPLETED SUCCESSFULLY CLEAR TIME) instead of hours:minutes. thanks to PHOSPHOTiDYL
Display gametime, and percent item collect to the Equipment pause Screen. thanks to scyzer and PHOSPHOTiDYL
Control Freak : Changes the control setup for the game, to something closer to the newer GBA Metroid games, thanks to Kejardon

Optionnal :
Patch for skipping intro & ceres : start directly to zebes on landing site.
Patch for restore doors speed to the same speed as default project base
Patch for restore elevators speed to the same speed as default project base
Patch for restore default gameplay (remove Kejardon's Control Freak)
No Screenshots Provided
Ratings and Reviews
By MetroidNerd#9001 on Nov 26, 2019 (Star Star Star Star Star )
65% in 1:12
Proper timing display: 1:12:51
There are some decent features here, but its nothing groundbreaking. Most of what can be found here can also be found elsewhere. Features like the instant-bomb and the fast text boxes were a welcome addition, but so little else was changed to warrant playing this as a standalone hack. It's nice as a base for a hack that doesn't quite want to use Project Base, but still wants some of the features it offers. The main problem is that the faster door transitions sometimes cause the game to freeze up a bit after Samus has already entered the room. This only lasts for a split second at a time, but it is enough to be annoying. Hopefully, it is fixable. I also have my own opinions about Control Freak, but I will voice them in a sister review.
By Syphon on Dec 29, 2019 (Star Star Star Star Star )
100% in 1:09
There is little reason to play/use this when Project Base exists unless you really dislike PB's warmer colors or the vanilla SM controls. Good work regardless.
By Aran;Jaeger on Jan 05, 2020 (Star Star Star Star Star )
100% in 1:11
[Watch Video]  
Proper In-Game-Time Collection display: 01:11:35.
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.

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