Super metroid turbo!
Release date: Nov 05, 2019
Author: samsamcmoi
Download: Super Metroid turbo ! 0.7.37i (190 downloads)
(611 downloads of previous versions)
Genre: Improvement [?]
Game: SM
Difficulty: Vanilla [?]
Average runtime: 1:21
Average collection: 84%
Read Me: [None]
Rating: Star Star Star Star Star
Super Metroid turbo ! 7.37i version

Faster speed mode, based on Project Base 0.7.3 (Gameplay only), with Control Freak feature. what this patch does :

Faster Doors transition speed
Doors opening faster
Faster Elevators speed
Faster pause screen
Possibility to skip intro by pressing start button, from project base 0.8.1 feature
Remove fanfare music when collecting new item and replaces them with sound FX that don’t interrupt the BG music, thanks to Sadiztyk Fish
hold down to make bombs explode instantly with no jump (only works on the ground), from project base 0.7.3 feature
charge beam attracts energy/ammo drops from enemies much faster and smoother than before, from project base 0.7.3 feature
Samus’s suit palette in the ending will match the suit that was equipped when the game was beaten, from project base 0.7.3 feature
Morphball animation plays only if Samus actually moving, from project base 0.7.3 feature
Samus now has a fully drawn suit in the equipment pause menu, from project base 0.7.3 feature
Adjusted the energy and ammo drop rates for most enemies to be less stingy, from project base 0.7.3 feature
Most of demos on the title screen has been replaced (for watch them you have to wait few seconds on the title screen)
Display hours:minutes:seconds format when ending game (THE OPERATION WAS COMPLETED SUCCESSFULLY CLEAR TIME) instead of hours:minutes. thanks to PHOSPHOTiDYL
Display gametime, and percent item collect to the Equipment pause Screen. thanks to scyzer and PHOSPHOTiDYL
Control Freak : Changes the control setup for the game, to something closer to the newer GBA Metroid games, thanks to Kejardon. more info for this patch :
Add Hard mode difficulty in the options menu (Normal by default) thanks to PHOSPHOTiDYL
Power Bombs reveal hidden tiles
Screw Attack now destroys frozen enemies (by Adamf).
Intro text can be sped up by pressing a button.
Unstuck at tourian: it’s now possible to return to o
No Screenshots Provided
Ratings and Reviews
By MetroidNerd#9001 on Nov 26, 2019 (Star Star Star Star Star )
65% in 1:12
Proper timing display: 1:12:51
There are some decent features here, but its nothing groundbreaking. Most of what can be found here can also be found elsewhere. Features like the instant-bomb and the fast text boxes were a welcome addition, but so little else was changed to warrant playing this as a standalone hack. It's nice as a base for a hack that doesn't quite want to use Project Base, but still wants some of the features it offers. The main problem is that the faster door transitions sometimes cause the game to freeze up a bit after Samus has already entered the room. This only lasts for a split second at a time, but it is enough to be annoying. Hopefully, it is fixable. I also have my own opinions about Control Freak, but I will voice them in a sister review.
By Syphon on Dec 29, 2019 (Star Star Star Star Star )
100% in 1:09
There is little reason to play/use this when Project Base exists unless you really dislike PB's warmer colors or the vanilla SM controls. Good work regardless.
By Aran;Jaeger on Jan 05, 2020 (Star Star Star Star Star )
100% in 1:11
[Watch Video]  
Proper In-Game-Time Collection display: 01:11:35.
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By OmegaDragnet9 on Aug 13, 2023 (Star Star Star Star Star )
69% in 1:55
I think this is probably the third Control Freak/Project Base combo hack I've played, but this version has just the right feel for me personally.

Physics were quick, still distinctly Super, yet similar enough to the GBAtroids to feel like its own thing and justify having it alonside Project Base and Ancient Chozo.

At first I didn't care for any version of Control Freak as it messed very hard with my muscle memory. It didn't really click for me until I abandoned my typical Super button layout and just mapped jump to B and shoot to Y. After I did that, I tapped into my Zero Mission reflexes and the whole experience was far more enjoyable. (Everybody is going to have a different point of reference though.)

I appreciated the fast door transitions, but these did introduce some graphical and audio glitches.

Real nice alternative to normal Project Base if you want to beat the Vanilla route, but want another way to experience it.

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