Super Mega-Metroid X-2
Release date: Nov 12, 2013
Author: FullOfFail
Download: Version 1.3 [UH] (1479 downloads)
Genre: Challenge [?]
Game: SM
Difficulty: Expert [?]
Average runtime: 0:55
Average collection: 9%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
This is a linear hack that highly requires save-state abuse and pretty much all skills. You have 1 hp through-out the entire game, and it's a spike-fest. If that wasn't sadistic enough, you can't die, ever. The game has a glitch where you get stuck in the ship and need to reload the rom. This was only made for TASers, but other regular players liked it, so if it's your cup-of-tea, have at it.

Also, I should note that most areas have two paths. Technically, you'd have to beat this twice to experience the full-game.
Screenshots
Screenshot Screenshot
Ratings and Reviews
By GoldenTorizo on Oct 10, 2015 (Star Star Star Star Star )
No completion stats.
1 hit deaths? No thank you. >_>
By Vismund Cygnus on Feb 23, 2016 (Star Star Star Star Star )
No completion stats.
First off, save states are absolutely a must if you want to play this hack. As mentioned, you literally cannot die, as there is an issue where reloading causes the game to not work. This is a big problem when everything kills you in one hit.

With that glaring fault aside, I really still found myself enjoying this hack, which is probably the only time I'll ever say that about a challenge hack. The tiling is really well-done, the level design is interesting and there's plenty of unique little things going on. If you enjoy challenge or hard-type hacks, play SMMX-2. You'll be in for a treat.

That said, if you don't like challenge hacks, or prefer to play on original hardware, avoid like the plague.
By Aran;Jaeger on Aug 25, 2017 (Star Star Star Star Star )
3% in 0:00
[Watch Video]  
More Items technically can be collected without major glitches.
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Shenjoku on Aug 28, 2017 (Star Star Star Star Star )
11% in 1:21
As stated, save states are a requirement to be able to get anywhere in this hack, but with that being said, it was extremely fun. Probably the most fun I've ever had with a SM hack. The challenges are super interesting and very diverse. The environments are awesome to look at, and it's just plain fun :)

The only complaint I have is that I got completely stuck in a late game room where the elevator travels through some spikes in the floor. As far as I could tell, by looking at it in smile, there was no possible way to clear the spikes to not die on the elevator, so I had to edit the room and remove them to be able to continue.

If you know how to get past that room without changing the hack, please let me know!!! Otherwise, players beware because you will get completely stuck in that room and not be able to progress without hacking it yourself.

P.S. My completion time is obviously not accurate since I heavily used save states. I'd say it took me around 12 hours real time to complete it, including all the hackery trying to get through that spike room.
By ClaireDiviner on Jul 31, 2025 (Star Star Star Star Star )
12% in 1:25
[Watch Video]  
Let me start off by saying my completion stats are invalid, as it's impossible to beat this hack under normal circumstances, which I'll elaborate in a bit.

This hack was actually fun. Granted, there is a version of this released some years later that received the Kaizo Possible treatment, by having actual save points, an instant reload, and actually being beatable, so you're better off playing that version instead (it goes by the same name as this release).

As the description implies, it was made for TASers, though you don't necessarily have to TAS anything to get through this hack outside of save states. By the way, save states are hard-required, unless you think you can beat this whole hack (or at least what you can beat) without dying even once (good luck with that). If you don't use save states, dying and reloading results in Samus entering an infinite death loop at her ship, which is weird.

Everything in this hack kills you in one hit, so you already have an idea of what to expect. More than that, however, each obstacle is laid out in a way that only those who are adept in Super Metroid gameplay can hope to get past it. Some enemy vulnerabilities were changed (mostly making them unkillable) to present more obstacles to have to avoid, by way of weaving between them, and the choice between two different paths, each with different obstacles, and each leading to the same destination, was a really cool design choice.

Add the tileset seen in Mega Man X2/X3 or whatever (I haven't played much of the X games in so many years), and you have a hack that also has a distinct look from most others. Bosses are made harder by virtue of Samus dying in a single hit, but some bosses felt like they were maybe buffed? I can't tell. Also, I didn't realize this until after my playthrough, but Charge Beam charges EXTREMELY fast, which is going to really help against most of them.

Speaking of bosses, Spore Spawn was a real bitch to fight, as was Phantoon, but none more so than Ridley. (Spoiler ahead) For the Ridley fight, you're given Power Bombs that will always fill, allowing you infinite Power Bomb use. You can't lay them, however, as their purpose is to activate Ice Shield. Only while Ice Shield is active, normal Ice Beam shots have 0 cooldown, allowing Samus to rapid-fire at an insane rate, and Ridley is vulnerable to normal Ice Beam shots. To maximize the stream of shots, I recommend hitting Ridley with three of the four Ice Shield projectiles; having all four will limit the amount of shots you can fire at once. This, is the only room where you are given this ability to infinitely use Power Bombs in this manner. And yes, Ridley still has his full normal HP, so you'll have to really work your ass off to dodge him, especially his fireballs and tail, and I promise, you will die... a lot... but the fight is possible. It's both a damage race, and an RNG fest, and easily the worst fight in the hack.

So you'll eventually come to a point where after seeing Etecoons, you'll come across an elevator. Going up this elevator, you'll notice some spikes on the way up. Passing through those spikes WILL register as a hit to Samus, making her die when she gets to the top. This effectively makes the hack incompletable. It's a really big shame, as it shows the hack maker likely didn't bother playtesting their own hack to see if it could be beaten, let alone beyond that point. They likely assumed the elevator was fine, and didn't even go up it to test. I was only able to get by it by way of an Action Replay code, to give myself infinite i-frames, until reaching the top of the elevator, in which I continued as normal from there.

The rest of the hack is exactly like what you'll experience in the updated later version, so you won't be missing a thing by playing that version over this one. All that said, I really enjoyed the challenge presented in the hack. Absolutely NOT for casuals, or for most players, but is perfect for those looking to test their skills, patience, and determination. I would have given this a 4/5, but because it A, lacks save points, and B, can't even be beaten, I'll give this a 3/5. Ordinarily, I give incomplete hacks a 1/5, but this hack is actually complete, just not beatable, A, and B, you can play through a whole hell of a lot of this hack before you come across the point of no progression. The effort is clearly there, and I do appreciate it, so I think a 3/5, despite its issues, seem fair.

You must login to rate this hack