Metroid: Rise of the Demiurge
Release date: Sep 25, 2016
Author: Tahazzar
Download: Version 1.1 (136 downloads)
Genre: Unknown [?]
Game: M1
Difficulty: Unknown [?]
Average runtime: 2:13
Average collection: 0%
Read Me: [None]
Forum Thread: Release Thread
Rating: Pending
Description
FIRST OF ALL: This is a level layout hack made on top of metroid mOTHER - so it features saving and pause-map and other such goodies.
The main idea in this hack's level design is that there are multiple "right" directions to go. So you can basically choose three/four different directions to go at the beginning - all of which have their merits.
Completion requires Up+A/deaths according to creator.
Screenshots
Screenshot
Ratings and Reviews
By Sapphron on Nov 04, 2019 (Star Star Star Star Star )
% in 2:13
This was an attempt to make a great NEStroid hack that sadly fell short. Within the first ten minutes, you'll notice most if not all of its flaws.
Morph and Bombs are hidden late. This wouldn't be a problem if the world was so large yet so restrictive. Using the map, 9/10 of the places you go basically require Morph and Bombs to get anywhere beyond them.
A complete lack of energy anywhere. I was (no exaggeration)2 hours into the game before I got my first E-Tank. I found it in Ridley's Lair. Keep in mind, all of the enemies do 24 damage in there. 5 hits and death. And of course, all I had at that point were 4 Missile Tanks.
Permastucks. I came across a few, specifically in some of the sand/water pits that you cannot escape. There are plenty right before Tourian, which I happened to find somehow.
Progression is very confusing. I couldn't figure out where I was going, and like I mentioned before I had spent 2 hours without getting a SINGLE major item (not on hud or w/e), along with 7 deaths that took me all the way back to where I was.
Speaking of deaths, another problem is the multi-elevator systems. If you die in Norfair, you'll end up in the left-most elevator where you might have died in the top right of the map. This cannot be fixed, but I feel like it could be accounted for better, especially when you're forced through a difficult path.
Despite all this, the hack has some nice imagery and special level design + a somewhat custom Kraid track, but its flaws outweigh its upsides.
The items that I ended up with after 2:13; 4 Missile Packs and 1 E-Tank.
1/10.
Did not finish.
Do not recommend.
time is rta (until I gave up)

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