Legend of the Beast - Prologue
Release date: Sep 23, 2010
Author: statik
Download: Version 1.0 [UH] (1382 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 1:14
Average collection: 50%
Read Me: [None]
Forum Thread: Forum Thread
Rating: Star Star Star Star Star
Deep within samus' former homeworld, Zebes, a great danger is brooding, a beast so powerful, that if it ever awoke, it could destroy the galactic federation, destroy everything.

5 years ago, upon mining zebes for -missing data- the galactic federation stumbled upon this great beast.

fleeing the planet as fast as possable the galactic federation failed to shut down the LO.N.R. system. LO.N.R. is a massive low-orbit nuclear reactor and has been pumping power into the station for the past 5 years, with nowhere for the power to go, it slowly built up in the station. the LO.N.R station is soon reaching the end of its life, and will eventualy 'fall' onto the planets surface, setting off a massive nuclear explosion. waking the beast.

your mission, is to make your way to the LO.N.R station and manualy shut off the power. this is highly dangerous, normaly the station must be supercooled and then shut down, however we cannot afford to gamble that the stations cooling is still operational. you only have a 1/100 chance of survival. good luck.

-missing data-
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
44% in 1:24
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Blazingfury64 on Nov 12, 2018 (Star Star Star Star Star )
100% in 2:00
This is a weird, but enjoyable hack. I enjoy the resprites of the items and the progression was linear and smooth. It is leaning a bit on the difficult side (Especially that Ridley boss, yikes). But I would recommend it to someone who is familiar with SM.
By Sapphron on Jul 02, 2019 (Star Star Star Star Star )
36% in 0:37
Encountered one permastuck and a crash right on the endgame block, but wasn't able to reproduce it. Going back through a certain room in the final area leads you into a solid wall, stucking you so don't do that.
And no save stations. Be careful.
Fun hack though, overall. Very unique tiling and a very nice hud
By ZeroSuitSammy on May 04, 2021 (Star Star Star Star Star )
No completion stats.
It's one of the better, fuller hacks I've encountered in a while, but while it's good overall, almost every area comes with some pretty serious flaws, especially after that first elevator downward, and the second one up into Norfair. The road to the speed booster was a let down, but then the first time you're supposed to use it is a nightmare to time. You have to nail it from the exact start tile to the exact end tile. It's ridiculous. Aside from that, it looks cool, I liked the missile names and the number of items available to collect, however there were no bombs. Like, normal morph ball bombs. I hope I just missed them, but I got the spring ball and power bombs, so I never found a need for standard bombs anyway. Also, no save stations, and even though I saved at my ship, it'll never let me return there after a game over, it just crashes, so use save states. No matter the hack, I will always preach the use of save states. You're not a cheater just because you don't want to start from the beginning again. Another thing that bothered me a lot was that you can't pause, which means you can't examine Samus's equipment or THE MAP. YOU CAN'T. CHECK. THE MAP. That was the worst part of it all. Anyway, like I said, good hack, has potential. Some major fixes, and it could become one of the best Super Metroid hacks of all time. I genuinely believe that.

Didn't finish.
Do recommend.
By Zhs2 on Sep 21, 2022 (Star Star Star Star Star )
36% in 1:04
At first I had to ask myself, oh my god, will Samus be okay? But then I saw her on the end screen and I breathed a sigh of relief - thank god, she made it. This is one of the more... unique hacks I've played, the level design is absolutely ugly but functional (oh my god those Prime doors) and the HUD/weapon graphics are extremely simple. Still, it was fun to run around in even if there wasn't much to find, the world is interconnected via some later upgrades, and regular bombs do exist - they are just post-speedbooster, which is one of the last few items to collect. Short but good, and I believe the game crashes if you touch the game-ending PLM while holding the run button. Savestates recommended.
By caauyjdp on Dec 12, 2022 (Star Star Star Star Star )
34% in 1:07
Interesting hack, neat item gfx.
Unfortunately can't enter menu, and (mini)map is bit of a mess. Couple of broken doors(lead to wrong place but still inbounds) and potential crash at the end.
Worth playing

You must login to rate this hack