Ceribris
Release date: Jul 24, 2009
Author: bydolord
Download: Version 6.21 [UH] (113 downloads)
Download: Version 6.21 [H] (1077 downloads)
Genre: Incomplete [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 0:00
Average collection: 13%
Read Me: [None]
Forum Thread: Forum Thread
Rating: Star Star Star Star Star
Description
A Super Metroid hack I made for a contest on My Gamers Forum. Most of the game has been edited, and as of right now all the tanks have been hidden. :D

Big additions, now that I have Darklord helping me. :D Just to let everyone know all the energy tanks (14 tanks) will be in this hack as well a max of 220 missiles (44 tanks), 50 powerbombs (10 tanks), and you get 40 Super Missiles (20 tanks). This has all been confirmed.

STATS:
HUD/ITEMS: 90%
intro text: 100%
gateway: 40%
crateria/Kain lake: 100%
brinstar/Renis caves: 100%
norfair/Mave caverns: 99%
maridia/Lesis ocean: 100%
torian/Kerion base: 90%
ceribris core : 95%
Screenshots
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
13% in 0:00
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Jul 16, 2019 (Star Star Star Star Star )
No completion stats.
This patch is for a headered rom.
I had really low expectations coming into this hack but I was pleasantly surprised by how well some of the rooms I found were tiled. Some looked extremely nice. Sadly this remains unfinished and it basically ends after Spore Spawn/Charge Beam pickup. I feel like this hack was kind of promising, but it sadly didn't have enough.
Note: If you do play this, note that in the Blue Brinstar E-Tank room, if you enter it while the planet is not awakened the game crashes immediately. After awakening the planet, it works just fine.
By kkzero on Mar 26, 2020 (Star Star Star Star Star )
No completion stats.
Kind of a shame this isn't finished, because it was interesting for a halfhack, having a more unique progression and all. I can tell the creator was really passionate about their hack.

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