Super Metroid: Infiltration
Release date: Apr 26, 2014
Author: BoostGuardian
Download: Version 1.0 [UH] (1161 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 3:28
Average collection: 39%
Read Me: [None]
Forum Thread: Forum Thread
Rating: Star Star Star Star Star
Hello Metroid Construction forum! For those who are age old veterans to hacking some of you might remember me from Samus forum UK (where a lot of the super metroid hackers started!).

Back in the day I made some halfhacks such as The Darkness Spreads and Metroid Magma.

About half a year ago I decided to learn how to hex edit and make full hacks. Due to running out of time in my life for hacking I'm submitting what I managed to complete so that you can enjoy what I did manage to complete. There's about an hour or so of solid gameplay available. Here's some information about the hack:



Set between the Phazon wars (Prime trilogy) and Super Metroid, the hack acts as a side story to Samus investigating a pirate research facility set up prior to the events of Super Metroid. My intention with the hack was to set a scene for Super Metroid, which I always believe lacked a solid backing story (don't get me wrong - I think that's one of the things that makes SM beautiful - the mystery in the game is amazing). I intended to add backstory elements such as;

- Samus coming across pirate breeding facilities for mochtroids prior to their rejection in favour of metroids (included in hack) - Samus coming across captured Evirs (included in hack)that would lead to the synthesis of Draygon (not in the hack) (who this hack alludes is actually an Evir mutated via phazon radiation) - Another spore spawn in a laboratory (included in hack) - Samus coming across a breeding facility for 'Stokes' (not included in hack) (this hack would then have featured a Crocomire fight that alludes to one of the other Stokes also escaping to Norfair who would later appear as a mini boss in Super Metroid) - An encounter with Phantoon - who would be revealed as a consequence of a space pirate experiment to harness mother brains energy within an airbourne research station. Defeating it would trigger a 'mini escape sequence' that I was hoping to use Ceres to
No Screenshots Provided
Ratings and Reviews
By Vismund Cygnus on Apr 21, 2015 (Star Star Star Star Star )
No completion stats.
Using Redesign as a base meant that it suffers from a lot of the same issues Redesign has. Incompleteness is an issue here too. Still, might be fun for you if you can get over the Redesign physics.
By JAM on May 25, 2015 (Star Star Star Star Star )
40% in 4:28
I like most of you did so far. That introdution to Super Metroid, things like captured Evirs looks very promising.

Beat it. Got every item except Spazer and also 6 Energy Tanks, 2 Reserve Tanks, 37 Missiles, 10 Super Missiles and 3 Power Bombs. Though, it's imcomplete, it have logical end as creator said.

Few items were placed incorrectly, so you can freeze the game by using X-Ray in the room before Bomb Torizo or in the top left room of Zebes Canyon. You can fall through floor in that room too.

Despite of that and incompletness, I give it 4 orbs. For exploration and design.

Please, finish it someday.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
37% in 2:28
[Watch Video]  
No animals to be saved.

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