Super Metroid: UnderWorld
Release date: Nov 14, 2014
Author: crimsonsunbird
Download: Version 1.0 [UH] (990 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 3:03
Average collection: 101%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Similar to SM Patience, a longer version to get items in a path covering all areas of Zebes.


?Wall Jump
?Defeat Draygon using Grapple trick
?Speed Ball(In Escape of tourian)
?Easy Hell?s Run
?Short Maridia Navigation (No Gravity)

Removed items:

?Ice Beam
?X-ray Scope
?Energy tank

Difficulty: Normal(Not for n00bs)
Screenshot Screenshot
Ratings and Reviews
By Vismund Cygnus on Apr 21, 2015 (Star Star Star Star Star )
No completion stats.
It's what you'd expect from someone that made approximately 8 hacks in a single year.
By FullOfFail on Apr 23, 2015 (Star Star Star Star Star )
No completion stats.
By JAM on Apr 24, 2015 (Star Star Star Star Star )
No completion stats.
Samus should make her way to the dangerous UnderWorld. She must break through strong enemies and sometimes avoid everything to survive. The journey lead Samus to the deepest point of Zebes to simply get a chance to upgrade her suit...

This is how description should looks like.

First, I liked everything you did. Interesting route, no permastucks etc. But then some mistakes were re-appearing. Static spikes and slope placing, for example. Just in 2 rooms I saw. Not big, but this should be fixed. Then, you made new mistakes. For example, you removed item X from room Y completly. Then the map shouldn't display the dot in that sector like the item is still there.

Problem is not that you're making some mistakes. Everyone does.
Problem is that you "will not do that next time" or "fix it later" (without fixing, of course).

In general, yes, it's better than your previous works.

As for that hack... You've used space at $7B4B5 "because random" or acidently for scroll array of the room $7B585. Of course, it was corrupted the room $7B4AD, so you just throw that room out without even trying to fix it. It takes 2 minutes for me to detect it. Although, you could download hex editor, open your hack in it and see that there are A LOT of space for Scrolls in Bank $8F. Of course, if you're playing with vanilla.

So, remove all the bugs and I'll rate this hack as 4. At least, 3. Currently, I only can give a 2.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
101% in 3:03
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.

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