Super T-Metroid
Release date: Dec 25, 2005
Author: kokoakki2
Download: Version 1.0 [UH] (719 downloads)
Download: Version 1.0 [H] (547 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 4:20
Average collection: 66%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Translated by Google from catnap222's site with some fixes: Layout: Remodeling the original map. Terrain is changed for very well.
Degree of difficulty: A lot of nasty needles and self-destruction blocks.
Search difficulty: Come and go is greater. Scene to be sent in surprising places also.
Search-degree-of-freedom: To running about in confusion a wide range, but the degree of freedom is little.
The pleasure: Although enjoyable in its own way, still needle and self-destruction block is frustrating.

Hack that has been published in the Christmas of 2005.

Item flow chart has been changed significantly, I have come to search every corner a vast map. Half fairly high degree of perfection as a Hack. However, a lot of needles and self-destruct blocks. You can receive a mysterious damage, with or dropped without any notice. Since it is the unreasonable killed the way, during the play I pretty frustrating. Fortunately savepoint large, or there is no problem if you have to save small beans.
Boss battles are pretty tough. Especially Ridley, it can not win and unless you provide a significant Enetan. I have exhibited the appearance of luck game slightly.

Elecrometer Prime's review:
In a few cases you will be required to wall-jump. Probably nowhere that will have your life on the line, but you will still need to. I seriously hope you can o_o The flow of difficulty is a bit erratic. I tried to make many of the energy tanks in slightly obvious places and didn't make them all to hard to get. Nothing is impossible either. If you are in an area what just seems way to hard to beat, YOU are doing something wrong, or you might be missing something. This is assuming it's seemingly impossible, if it's just really hard then you're probably in the right place at the right time. Ironically, there might be a few places that are easier then they were in the original game. This is because difficulty was never my actual goal.
There are a few places where you might
Screenshot Screenshot
Ratings and Reviews
By crimsonsunbird on Apr 22, 2015 (Star Star Star Star Star )
No completion stats.
very hard...
By Vismund Cygnus on Apr 24, 2015 (Star Star Star Star Star )
No completion stats.
Very shit...
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
67% in 3:51
[Watch Video]  
3 more Items technically can be collected without major glitches.
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Syphon on Feb 01, 2019 (Star Star Star Star Star )
No completion stats.
Just no.
By Wachugss on Sep 10, 2020 (Star Star Star Star Star )
62% in 5:05
its hard at first but it gets easier once you get varia suit, it has some trolling things or sometimes some blocks without colision that you end up getting into the void and softlocked, but maridia looked kinda cool i guess XD also it might look like vanilla but the items are placed differently that it makes you go on weird routes
and i got a little bit of fun so yeah
(also i wanted to play this to see oatsngoats video and see him suffer XD)
By Love Colored Magic on Oct 07, 2022 (Star Star Star Star Star )
70% in 2:34
Tried this hack out after watching a playthrough and thinking to myself "I could do better." Felt I succeeded too, winning without ever resorting to savestates.

This is very much an early era halfhack. Map layout is vanilla though individual rooms are very different (or not). The T in the hack title likely stands for trolling given the frequency and placement of crumble blocks that cause the player to lose progress or worse, drop them on 60 damage spikes. Expect to die quite a bit until reaching Varia given how abundant 60 damage spikes get. Also don't trust sand pits; they probably conceal more spikes. This hack can feel malicious with the trap placement at times.

At least Spring Ball is given early on which makes the crumble block traps bearable. And the spike placement, while excessive, is generally fair. (save for the occasional blind fall onto them which hopefully only catch you once) They do ask for greater precision movement. But given how old this hack is, nothing technically demanding. Oh, and in addition to being very vulnerable before Varia due to the spike hell, the beam upgrades all show rather late. Got to make it past about half of the bosses before being able to access any of them. This hack is going to make you work for your firepower.

This hack is very skippable. I may be generous with my rating here. Giving it a little bit of credit for being winnable without savestates or anything too technically demanding (though still managing to be annoying) And there is a degree of satisfaction from beating this. Otherwise not really anything here to recommend.
By Megabrainz 357 on Apr 21, 2023 (Star Star Star Star Star )
No completion stats.
Ceres. Spikes. Crumble blocks. Spikes. Crumble blocks. Spikes. Spikes. Breather in Blue Brinstar. Spikes. Spikes. Spikes. Spikes. Bomb Torizo, where every other floor tile is a spike. Crashed game attempting to leave Bomb Torizo's room. Spikes. Crumble blocks. It's awful. Really awful.
By ClaireDiviner on Mar 03, 2024 (Star Star Star Star Star )
66% in 4:51
[Watch Video]  
Boy, I knew I was going to get around to reviewing this sooner or later. I'll try to give my own take, as to not parrot what the others have said.

The only positive I can think of, is that it isn't vanilla, and that's the best I can think of. Some of the challenge was neat, I suppose, but everything else sours the whole of the experience, the challenges in this hack, having now become a dime a dozen, makes me want to play hacks that are hard (some almost unfairly so), but fair.

Let's go over the issues I did have with it:

- Bomb Torizo. The game crashes upon initiating the Bomb Torizo fight. Granted, it IS possible for the fight to start without an issue, but one must be lucky for the audio conflict to not spaghetti the game. Either one must brute force the fight over and over until they get a fight that won't crash the game, or find an alternate route around the game to allow the player to return to BT with Spike Suit (oh, there's plenty of spikes in the game off which to do that), and shinespark out with the Bombs.

- Progression is... weird, for lack of a better way to describe it. I had to cheese Power Bombs early to progress beyond Bomb Torizo, so I know not the intended route, though that hardly matters, as well-known Super Metroid streamer, Oatsngoats, managed to lock himself out of progression; he managed to initiate Bomb Torizo without a crash, and proceeded through the game presumably as intended, with the result being that a Power Bomb pickup vanishes. There is an item in the game that must share the same ID as said Power Bomb (the very one I cheesed early), causing it to vanish.

- X-Ray Scope is a potentially dangerous item. You get it stupidly late, and I assume it's because of the power that item has in the hands of those who know how to abuse it. Either that, or the hack maker simply didn't want the player to get help in finding ways to items until late game. However, there are some rooms where unseen items (likely out of bounds) are set with the respawn flag, which results in the game hard crashing upon using X-Ray. Though I haven't experienced it, I hear that there's a risk the crash can wipe one's save.

- There are plenty of "red herrings" throughout this hack; either doors that cannot be entered, items that cannot be reached, or in one case, a path that results in getting lost, and possibly softlocking out of bounds. It's bad design meant to only frustrate the player. It's not a challenge, it's a troll.

There are a myriad of other things that is wrong with this hack that I cannot begin to cover in a single review (I don't have the mental fortitude to even go over its issues, as I can go on 'til rapture). All I know is that this game is awful, and feels like it was the maker throwing darts at a dart board, seeing what sticks, and all the darts happen to hit and stick to a bench below said board. A game that feels like it was barely put together, and was likely never playtested by anyone other than the author. If I could, I'd rate this a 0/5, but since the lowest score that can be given is 1, it's the next best thing I can do to get my own point across. What a shame.
By caauyjdp on May 15, 2024 (Star Star Star Star Star )
67% in 5:19
played for about 11h
On one hand I enjoyed playing this. On the other, this was made in 2005, I don't know how much tech was known back then and what was intended.
No bombs and very little pb ammo was definitely interesting, even tho vanilla low drop rates made you reset instead of farming(if you even could get back to a farm).
Maybe zsnes didn't have issues with music crash?
ls pb disappearing.. it's possible there's another route that works without them?
edit: glanced at ElectrometerPrime playthrough, looks like these ^ are correct
Reading hack description made me wonder if maybe there was a different hack with same name, but found a different version from around 2007, that looks the same(and still has same bt issue).
Found two places that lead to oob, and writg crashed twice.
Hack definitely has issues, but I'm tempted to rate it 4orbs based on enjoyment.
If you see the first screenshot and aren't immediately turned away, you'll probably have fun.
shared id seems to be with etank in room topright of ls, so if you see it, don't grab it

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