2nd Quest
Release date: Jan 06, 2009
Author: Arva
Download: BETA [UH] (477 downloads)
Download: BETA [H] (408 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 2:52
Average collection: 100%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
I finally release my first completed hack. It's a 'second quest' (like in zelda) like hack of Super Metroid. The map is all the same, but the items have been re-arranged to make the route different and harder. Wall jump and bomb jump are modified to fit the game better. They are also neccesary to finish the game. So is mock ball. I also tweaked the spring ball with a feature I call 'Rocket Ball'. When in a spring jump, press up+jump to fire off. It's a little tricky at first. So go get spring ball and find out...

The hack also features:
Sequence breaks
Door warps
Special beams

I also re-arranged the songs to give the game a new atmosphere. For example, I switched the Norfair songs because I think the upper norfair song sounds more 'hot' than the lower norfair song and also to associate it with prime 1 a little bit. I recommend to pick up energy tanks, 'cause you're gonna need them (I guess). Some enemies are stronger and some aren't so it might be a little unbalanced about that, but I don't care the slightest.
Screenshots
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
101% in 2:40
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Jul 07, 2019 (Star Star Star Star Star )
97% in 2:38
Sure, it's a new experience, but hardly anything is changed. The door warps make no sense and just confuse you. A certain early sequence break is hard to find and if you do find it, you'll find it after it's useful...and you won't ever play it again to get it early. The changed music is a very nice touch, however.
The "Rocket Ball" feature did not work AT ALL for me so I was forced to carry a shinespark suit all the way to Draygon from the surface.
Not worth a playthrough imo. Changes so little that it isn't worth your time.
By Syphon on Mar 08, 2020 (Star Star Star Star Star )
100% in 2:04
Modified wall jump is garbage.
Changed bomb jump timer is garbage.
Door warps are garbage.
"Rocket Ball" seems to only work half the time and it's finicky garbage.

Conclusion:

This hack is garbage. 1 orb because this hack annoyed me a lot. Probably deserves 2 but "I don't care the slightest".
By caauyjdp on Jul 17, 2021 (Star Star Star Star Star )
100% in 4:09
took about 7hours
Forced unspin on walljump is a crime. Faster bomb timer is annoying and serves no purpose.
Door warps I didn't really mind, not enough of them to affect anything.
Music crash in powered off Wrecked Ship Entrance. Wrong door color in Red Brinstar Elevator Room. Bad door connection from Plasma Spark Room to Butterfly Room leads to out of bounds in Crateria.
Path to first intended pbs is not hinted at all? Suitless maridia is forced, ok, but why do you hide a secret path to skip most of the way to gravity.
Almost quit playing when couldn't progress to botwoon, because don't know how to spike suit, but read hack description about Rocket Ball. Took a look at implementation, you have to press up and jump on exactly same frame while springballing. This makes you spark up. This also gives you a spike(?) suit, and based on pre botwoon room, it might be intended, because vertical spark alone doesn't help there?
Would not recommend. Nothing too terrible, bit buggy, and annoying to find progression at times, but walljump change alone makes it not worth playing.

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