Super Metroid: Path To Darkness
Release date: Jan 08, 2014
Author: SneakyLilFault
Download: Version 1.1 [UH] (1171 downloads)
Genre: Incomplete [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 0:00
Average collection: 26%
Read Me: [None]
Forum Thread: Forum Thread
Rating: Star Star Star Star Star
Description
This is the beta version to my unfinished Super Metroid Hack, for you guys to judge on! (I have yet to even implement Ceres, which will be about 1/5 of the hack.) What there is needed:

Good knowledge of morph balling.
Able to detect secrets within certain rooms.
Somewhat walljump skills.
and Short-Boosting [Speed Boosting with less speed.]

These are what there are SO far:

Morph Ball (New sprite)
Bombs (New sprite)
Missiles (40)
Super Missiles (10)
Power Bombs (5, Unachievable currently)
Wave Beam
Charge Beam
E-Tank (1)
Speed Booster
Hi-Jump Boots
Varia Suit (You'll never guess where it is.)
Grappling Hook (Hidden very well.)
Spazer Beam

Bosses:
Crateria Chozo (Good luck getting to it.)
Spore Spawn

Area Completion:

Crateria: 80%
Brinstar: 40%
Norfair: 0%
Maridia: 0%
Tourian: Staying the same
Ceres: 0%

Errors:
Destructed Tourian Elevator room at beginning has glitched background(probably can't fix)
The room where your 1st E-Tank is gotten without TASing has black tiles under the bridge
Some rooms have very little blocks missing

Tell me any errors you find and give me ANY feedback!
Screenshots
Screenshot Screenshot Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Jul 08, 2017 (Star Star Star Star Star )
26% in 0:00
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Jul 17, 2019 (Star Star Star Star Star )
No completion stats.
This hack changes almost nothing, it was really boring for what I played of it. The tile seen in the screenshot is used EVERYWHERE and it doesn't look good. Use some variation, geez.
I got softlocked at sporespawn save and decided to quit (because there's no exit door)
By Syphon on Dec 31, 2019 (Star Star Star Star Star )
No completion stats.
Not sure what the author was going for but this is just bad. Very unfinished halfhack with lots of errors.

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