Super Metroid: Rebuild 4
Release date: Apr 08, 2009
Author: Dark099
Download: Version 1.0 [UH] (338 downloads)
Download: Version 1.0 [H] (294 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 3:04
Average collection: 90%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Hi everyone,now is 2 week a work on that and think about something that I don't not do in my three other and realise something when I see my brother to play in Super Metroid Redesign

Then I retake the same think and create many new concept that I not do and the others

- The creature have now a new colour that make fun to see
- I see that in Redesign a place that you play in water without the gravity and make the game more longer,I think about and say yes that is great and I did it in Meridia you play longer in water without the gravity suit
- After I think about something that I not do in my other many crazy place that you must do for take missile or perharps a items why not?
- I think about something a new concept, when you see a creature is yellow you can destroy it by spazer only,pink by missile or wave,green by super missile.
- many other thing.......

Is sure everyone got be liked this one with : a new concept that my 3 others.A new look of room,the items is now balanced I mean 4 items in each area except the Meridia 3 items in that area,the ennemy is vulnerable of all, sometime only in one thing don't worry the color help to know what is this? and sometime only with missile or beam,I add in some place a middle crazy thing to do with the speed booster ok not really crazy but something interesting.This time I take my time to build a very beautiful hack never build before.

Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
101% in 3:15
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Aug 11, 2019 (Star Star Star Star Star )
78% in 2:53
I expected this to be better than R3. The more time, the better, right?
The color vulnerabilities that were described partially do not work. The pink pirates are vulnerable to like everything, and green pirates not being vulnerable to plasma makes ZERO sense. Minor nitpick.
I noticed the most possibilities for permastucks in this, some doors that you need supers/powerbombs to get out of and you can't refill inside. Back to the last save!
If going to Forgotten Highway, you have to go in and out the way you came. Just like R3.
You will notice a lot of random blockades in the middle of rooms, like in the second screenshot. Why are they here? They have no purpose other than being annoying!
The suitless section was really bad.
How am I supposed to figure out that a few spikes out of the twenty or so are actually crumble blocks? Do you really want me to jump on EVERY single one until I find out? I had to look up the answer to proceed. The rooms that you proceed through suitless are REALLY laggy so prepare to spend quite a bit of time in them, goin' slooooow.
Even more morphball mazes than last time, almost all are suitless.
Bosses are buffed the same amount, going to Maridia before LN is not a good idea even though the creator recommends it.
Ugh. If you're going to play a Rebuild hack, play 3.
By guilhermebrum on Jan 31, 2020 (Star Star Star Star Star )
No completion stats.
Average hack.
Most positive points:
- Maintain the original physics of the game
Most negative points:
- Samus color is too dark, can't see armor details, only black
- No significant changes in the map

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