RBO Insane
Release date: Aug 20, 2008
Author: aigamerDS
Download: Version 1.0 [UH] (654 downloads)
Download: Version 1.0 [H] (603 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 4:55
Average collection: 81%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
I don't think this hack could get more crazier than that. This is my third hack. After many months I worked on, it have finally complete. It's Super Metroid RBO Insane. For those who have already beat Super Metroid RBO Impossible and wanted more challenge, you got it! This hack was mixed with suit patch and speed booster patch thanks to Bloodsonic and Drewseph.
RBO = Reverse Boss Order
Screenshots
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
100% in 6:06
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on May 04, 2020 (Star Star Star Star Star )
58% in 3:54
A massive shitstain of a hack that does not deserve the reward of existing on the main site.
Beetoms are instakill, bosses are instakill for the most part, the escape is bar-none the WORST one I have EVER seen in a hack. It's 10 minutes long and you need all of them.
Enemy vulnerabilities suck, the design is bad, the game is way too unfair for anyone who plays it. I had to resort to savestates a few times. Death count? 71.
Finished.
Do not recommend.
By dagit on Feb 15, 2022 (Star Star Star Star Star )
No completion stats.
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I was unable to complete this hack even with save states.

This hack is meant for people that want a really challenging and maximally frustrating experience, but it also includes a lot of level edits that more annoying than anything else. Like in Ceres station, the bodies of the dead scientists now have collision so you have to jump around them. You can't just walk/run through rooms. It's just really awkward. With savestates it took me over 10 minutes just to do ceres station.

I spent the next 10 minutes trying to figure out how to get out of landing site and other 5 minutes just getting the first item. The level edits are punishing and obtuse.

I almost liked the way they changed BT's room, but the fight itself went on way too long.

I gave up when I reached a hellrun and after several attempts realized that I probably missed at least one item and didn't feel like going back for it. The hack just didn't draw me in enough and it really felt too similar to RBO and RBO Impossible.

I spent about 4 hours on this hack in total. Maybe some day if I run out of hacks to play I'll revisit it, but I doubt it.
By ClaireDiviner on Apr 29, 2025 (Star Star Star Star Star )
84% in 4:46
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So there are some issues I have with this hack. Most of them more or less mirror my gripes with RBO Impossible. That said, I didn't hate this quite as much as I did its predecessor. In fact, I kinda liked my experience with this hack for some part. Enough to give a 3/5 instead of a 1 or 2. However, I must be realistic and say that aside from some of the obtuse shit as far as progression goes, the fact that I had to resort to cheesing this hack harder than I have any other hack shows that playing this hack as intended wouldn't have been a lot of fun. My fun derived in the way I could dissect this game as much as I could, and being rewarded for it.

Case in point, GT Code. It is usually a last resort-type of thing for anyone to wanna do, but for me, I just didn't want to deal with the bullshit that Lower Norfair had to offer. It trivialized much of the rest of the hack, and I didn't care. The true challenge of this hack, however, even in spite of the GT Code, are some of the interestingly coded enemies, which I'll elaborate in the next paragraph...

There are several enemies in this game that are coded to insta-kill Samus upon being hit. Beetoms are a popular choice in this. However, the hack goes one step further than this; any type of damage inflicted to said enemies, whether a beam shot, a Missile shot, or even Bombs will instantly kill Samus, forcing the player to have to avoid all interactions with the enemies. There are also some surprising choices of enemies for whom this code was implemented. Aside from the aforementioned Beetoms, the other enemies that will insta-kill Samus when hit by them, or when damaging them ("damaging" being the loose term, as these enemies are functionally immortal) include the green sparks in Wrecked Ship, Kraid's flying claws (have fun with that one), and egregious still, Rinkas in Tourian, making it especially tricky. One would think it'd make the experience super-frustrating, and yes, they certainly can, but I also had fun trying to find a way to weave around them to avoid them.

Kraid pretty much hard-requires Screw Attack, which can be acquired fairly early. I had the misfortune of doing the GT Code after having already collected Screw, so I was forced to Spacetime Beam, resetting the game state, and playing from the beginning, just to reacquire the Screw Attack. I don't fault the game for that in this regard, as GT Coding was purely my decision.

Still had to throw a few save states here and there to cut down on the tedium of hiking it back through a really easy obstacle, like going from Forgotten Highway Save Room to Phantoon via Wrecked Ship's back door; it's not hard, but is annoying to have to do that after every failure, so I save stated at Phantoon's door, because I'm only gonna be back there easily anyway. That's just one such example.

Let's talk about the Tourian escape. That one caught me off guard. Changing the pirates vulnerability to Missiles and Bombs only was... a choice. You're given 10 minutes, and thankfully, that was more than enough, as I had a couple of minutes to spare, even after saving the animals. Not exactly my cup of tea for a Tourian escape, but I have seen worse.

I enjoyed the routing, and the freedom I had to just play surgeon with the hack, but like RBO Impossible, it could have been very much executed better. If I hadn't had as much fun experimenting with the hack, I probably would have given this a 2/5 instead. Again, this is a hack that will more than likely require a SMILE program to see where to go or what to do. I only figured things out on my own because of the lessons learned from RBO Impossible.

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