Marida/Norfair
Release date: Jan 01, 2009
Author: Crys
Download: Version 1.2 [UH] (382 downloads)
Download: Version 1.2 [H] (380 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 1:18
Average collection: 60%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
This may be totally out-there and absurd, but I always had a big 'what if' in my mind.

What if, when you blow up the glass tunnel to get into the lower parts of Maridia... you somehow cause all the water to come crashing through the door and down the elevator shaft in the next room, flooding Norfair in the process. Then you'd have Norfair filled with water, and Maridia drained but hot-as-hell from all the steam rushing up out of Norfair. This would probably kill everything in each area. Hell, it would probably ruin Samus' day too, as she'd be sucked into Norfair by an unbelievably crushing torrent of water.

So the main thing is maridia is hot, while norfair is flooded. This greatly change the gameplay. You now have to go up and into the WS the way you normally go to maridia. You can't get into WS early the front way (at least as far as I know) as the speed booster is in the flooded norfair.

Honestly I don't know the best item routes and such, but it's a nice way to twist things up... enjoy!
Screenshots
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Ratings and Reviews
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
100% in 1:25
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Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By MetroidNerd#9001 on Jul 05, 2019 (Star Star Star Star Star )
59% in 1:22
This hack is incredible in concept, but painfully mediocre in execution. I love the idea, but there is so much in this hack that shows me that not enough work was put in to make it work. I doubt Norfair would be completely underwater from the flooding, just the lower areas. Progression is weird and the enemies are not balanced at all. Fish should not be floating in midair in the heated Maridia. Really, the enemy sets should have switched between the areas. There are rooms that make no sense, like rooms full of lava in the flooded Norfair, flooded save rooms in the heated Maridia, and other quirks. This just goes to show that not enough was put into this hack to make it work well. Most unforgivable is that the required route takes you through sand that you can't escape if you fall into it. It's things like this that show how much effort wasn't put into this hack. Some of the rooms look nice with their palette changes, and some of them look absolutely atrocious. Play this hack if you'd like, but don't expect anyting amazing.
By Sapphron on Jul 25, 2019 (Star Star Star Star Star )
40% in 0:58
This hack was really boring. I went Phantoon first because I couldn't be bothered to actually trek through Maridia to get to the Wrecked Ship, and that basically ruins the hack. I didn't get to see much of Maridia and what I did see hurt my eyes (see pre-pre-Plasma room). Cool concept, but was not executed well at all.
However, some of the palettes looked REALLY nice, like the ashy one in main Norfair. I thought that looked great.
By caauyjdp on Mar 12, 2021 (Star Star Star Star Star )
40% in 1:27
Palettes looked nice. Quicksand seemed much worse without water physics. You're forced to get gravity to progress and it negates impact of most of the changes.
Nice to look at, boring to play?

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