Super Hard Metroid
Release date: Jul 27, 2005
Author: Crocomire
Download: Version 1.0 [UH] (386 downloads)
Download: Version 1.0 [H] (332 downloads)
Genre: Challenge [?]
Game: SM
Difficulty: Veteran [?]
Average runtime: 3:34
Average collection: 75%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
Info
SHM Concept and Enemy Editing: Crocomire - Adam Rowan-Kelly SHM Terrain Editing: 62C514A6 - Matt Allaire
Contact
Crocomire: yoshi723@hotmail.com
62C514A6: fftechbeta@gmail.com
Storyline / Description
Super Hard Metroid was envisioned originally by Crocomire to possess enemies that were much more difficult than normal to kill. Later, 62C514A6 joined in developing the hack, and he took the terrain to a new level -- literally. SHM's terrain and enemies work together in ways that you have never seen before. Not only must you contend with super hard enemies, but you must also face the challenge of simply navigating without slipping and killing yourself.
Additional Description Notes
The item / progression order of SHM is unchanged from the original Super Metroid.
Known Bugs
After defeating Spore Spawn, you fall down a long hall to get the first Super Missile. The camera does not track Samus properly going down, this is intentional. Do not report this a as a bug.
Occasionally, you might get trapped under a slope. Please be sure you can't escpe before sending a bug report.
Sending Bug Reports
Please send all found bugs to fftechbeta@gmail.com in the following format: (You can copy this form if you want)
Screen Name:
Date:
SHM Version:
Bug Area:
Bug Description:
Screenshot of bug:
Screenshots
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
98% in 4:27
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Apr 27, 2020 (Star Star Star Star Star )
52% in 2:41
UGHHHHHH
This is a really bad hack. It's basically just a spikefest with unchanged item locations, frustrating permastucks, etc.
Don't play this.
Finished.
Do not recommend.
also! this is a PAL region hack, first of its kind.
By kkzero on Mar 23, 2021 (Star Star Star Star Star )
No completion stats.
Yup, just another one of those old tedious "challenge" hacks, with the totally ingenious feature of Spikes(TM). Played a bit of it and stopped because it's just that. Nothing interesting about this one.
By Megabrainz 357 on Apr 28, 2023 (Star Star Star Star Star )
No completion stats.
Everything there is to say has already been said. It’s spikes and crumble blocks and softlocks. No.

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