Super Metroid: Grapple Challenge
Release date: Nov 15, 2014
Author: jailsonmendes
Download: Version 1.0 [UH] (1029 downloads)
Genre: Challenge [?]
Game: SM
Difficulty: Veteran [?]
Average runtime: 0:23
Average collection: 20%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
A little challenge involving Grapple Beam, and defeat Ridley, Phantom, Kraid and Draygon, in a facilitated manner.

There is no wall jump.

Estimated play time: 30 minutes
Screenshots
Screenshot Screenshot
Ratings and Reviews
By JAM on Apr 21, 2015 (Star Star Star Star Star )
No completion stats.
I don't sure how to rate it.

A hack based on grappling. Finally. Grapple Beam is so underrated. With good palette and music choices. That's what I was thinking when started the game. It was fun. But then... there comes all these things I hate in hacks such as: static spikes, doors warping you to "destination unknown" like inside of hypercube, corrupting maps when travelling from area to area, untouched map though layout is changed like there is a dead end now, but map says I can proceed, scrolling sky error etc. I don't know what else I expected from that guy. Maybe that he will spent more than just few hours to make a hack. At least when releasing it on romchacking.net site.

Then I meet bosses. Boss battles are fun and easy. Really unexpected.

So, at first I was going to give it 4. Then I saw So Many Errors so I'd give it 2. I'd give 1 if there were permastucks. Then I liked the boss battles and played until the ending... until I saw a possibility to travel through whole unchaged vanilla world and collectings the items. I'd give 2.5 in total, but let there be 3.
By Aran;Jaeger on Aug 25, 2017 (Star Star Star Star Star )
21% in 0:23
[Watch Video]  
More Items technically can be collected without major glitches.
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Jun 08, 2019 (Star Star Star Star Star )
21% in 0:27
Wow. This hack was special.
The grappling wasn't creative and you had cramped corridors with single blocks (spikes all over the floor too), not good design.
Boss battles were kind of stupid, no difficulty in them at all.
Do not recommend. Just frustrating.
By Syphon on Nov 30, 2019 (Star Star Star Star Star )
19% in 0:20
It wasn't terrible compared to most of the author's hacks.

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