Super Metroid: Grapple
Release date: Jul 27, 2005
Author: Crocomire
Download: Version 1.0 [UH] (601 downloads)
Download: Version 1.0 [H] (580 downloads)
Genre: Vanilla+ [?]
Game: SM
Difficulty: Expert [?]
Average runtime: 1:39
Average collection: 66%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
This hack eliminates every item that makes you jump, except for Grappling Hook, hence the name Super Metroid Grapple. This means no bombs, no spring ball, no high jump boots, no space jump and no speed booster. You'll need to be fairly good at using Grapple to play this hack, because it is used a lot.
Screenshot Screenshot
Ratings and Reviews
By crimsonsunbird on Apr 22, 2015 (Star Star Star Star Star )
48% in 1:21
the game is almost the same as the original
By Vismund Cygnus on Apr 24, 2015 (Star Star Star Star Star )
No completion stats.
Pretty interesting concept, but it is implemented terribly by still allowing for walljumping, and not starting you with grappling beam. Unless that's a bug, in which case it is bugged.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
99% in 2:31
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Megabrainz 357 on Apr 28, 2023 (Star Star Star Star Star )
No completion stats.
Like Vismund Cygnus said, the idea is neat but uses it terribly by allowing for wall jumping. It honestly made it easier as I could walk jump instead of having to shinespark or bomb jump or whatever. It’s basically Super Metroid with some items removed. There isn’t anything else to say.
By ClaireDiviner on Feb 25, 2024 (Star Star Star Star Star )
52% in 1:07
[Watch Video]  
There's a good concept in this hack somewhere. The issue is how awful it's executed. What can I say that hasn't already been said by others? Well, I can say what I would have done to improve upon the concept:

I would remove the ability to jump altogether, let alone the ability to wall jump (not sure if this would impact jumping off walls from a Grapple position). That way, a hack can be built around the full focus of the Grappling Beam and its mechanics. The ideas and pieces are there; maybe someone will make something polished out of it, if it hasn't been done already.

A couple of troublesome things to note:

- The entrance to Lower Norfair has not been altered, as far as I was able to tell, and without the Space Jump, or grapple blocks to use Grappling Beam, the player is forced to do a Gravity Jump in Lava Dive in order to enter Lower Norfair. I thought maybe the back door into Three Musketeers would have been opened to compensate, but that isn't the case.

- The Plasma Room in Maridia is completely unaltered, so if the player, without thinking, kills off all Pirates in the room, they'll be effectively softlocked, not unless a stupidly precise wall jump out is possible, but most players aren't adept enough for such a trick. Either way, that room was badly handled as well.

I gave it a 2/5 because I like the idea... but that's all it has going for it. Everything else is... eveything else.

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