Super Metroid: Gazz | ||
Release date: Dec 12, 2014 |
Author: crimsonsunbird |
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Genre: Challenge [?] Game: ![]() |
Difficulty: Expert [?]
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Average runtime:
2:54 Average collection: 85% |
Read Me: [None] |
Forum Thread: Forum Thread |
Rating:
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Description
After a while, I decided to create another hack, the hack changed the Path completely, and the items are well spread out and replaced, for all places of Zebes.
Skills Nedeed:
Wall Jump
MockBall
Bomb Jump
Bugs: In Map Name(does not hurt the game)
Skills Nedeed:
Wall Jump
MockBall
Bomb Jump
Bugs: In Map Name(does not hurt the game)
Screenshots


Ratings and Reviews
It's what you'd expect from someone that made approximately 8 hacks in a single year.
Animals saved.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
This was a pretty alright crimsonsunbird hack.
All the items were at reasonable spots that I didn't have to search for (except PBs, had to look it up to find it)
Item progression was interesting and took advantage of different beam vulnerabilities for a certain room.
You start out with 60 hp and are forced to go through a path that has a decent amount of spikes, so be careful. Door warps aren't common but I remember one or two in the Landing Site and I think that was it.
Black Falcon HUD is broken and no hack should use it except for Mission Rescue.
Also, wtf are the shot and missile sounds??? This is unbelievably bad!
It is a very long hack though, and the suits were in weird spots (Varia was in a spot that isn't even in vanilla SM!)
Decent hack, but I do not recommend.
All the items were at reasonable spots that I didn't have to search for (except PBs, had to look it up to find it)
Item progression was interesting and took advantage of different beam vulnerabilities for a certain room.
You start out with 60 hp and are forced to go through a path that has a decent amount of spikes, so be careful. Door warps aren't common but I remember one or two in the Landing Site and I think that was it.
Black Falcon HUD is broken and no hack should use it except for Mission Rescue.
Also, wtf are the shot and missile sounds??? This is unbelievably bad!
It is a very long hack though, and the suits were in weird spots (Varia was in a spot that isn't even in vanilla SM!)
Decent hack, but I do not recommend.
Looking who made it, it wasn't terrible. However, only play this if you have some unplayed romhacks in your hard drive and you don't have internet/better stuff to do, which was my case this week.
This is an improvement over Super Metroid FL, on this site 3 years later, which clearly shows the author didn't care too much for level design/wanted to bullet/fire hacks for the sake of it.
This one is an improvement because it's more of a halfhack compared to a 1/4 hack that FL was. Like some older vanilla halfhacks or Pedro romhacks, you have to pay a visit to Forgotten Highway at least twice and there's a considerable amount of back and forth. Good thing there's a neat teleporter there. The early enemies got get coloring, too. I don't know if these reskins where in another hack or done by the author, but early in the hack you gonna see pretty colors.
Most of the items and progression are quite indicated by the author, so the hack mostly doesn't feel confusing aside you having to use grapple on an invisible grapple block to get Supers. What the frick.
That, combined with horrendous regular shot and missile shot (wtf) put this at 2 stars. The sounds are really annoying and inconvenient. Other beams got better sounds imo, but still weird and obnoxious choices all around.
And this hack is the definition of half hack. Half of it got a custom route, some reskins, different item positions and boss order. But a lot on the second half of the hack remained unchanged.
The HUD is a throwback from Mission Rescue, and here it's a double-edge sword. It's very good to switch items and beams fast, but if you don't pay attention you might softlock using it depending on which item you're currently using, like a beam with glitched sound or Grapple.
Early on, some grey doors are unlocked as you progress, and progress is rewarding imo. Later on there's stuff locked that, when you come back to it, it's regular ammo/e-tank or vanilla stuff. Also there's a nice throwback to Kaizo regarding Varia's location. Explore sleeping WS and lower Norfair well when you have the chance and you should be good.
Not recommended unless you really want to play some Metroid and run out/didn't find other better romhacks to play. Or if you're aspiring creator and want to see some things to do or other things that you should avoid, like putting annoying sounds out of place or doing your work only for half of the hack.
This is an improvement over Super Metroid FL, on this site 3 years later, which clearly shows the author didn't care too much for level design/wanted to bullet/fire hacks for the sake of it.
This one is an improvement because it's more of a halfhack compared to a 1/4 hack that FL was. Like some older vanilla halfhacks or Pedro romhacks, you have to pay a visit to Forgotten Highway at least twice and there's a considerable amount of back and forth. Good thing there's a neat teleporter there. The early enemies got get coloring, too. I don't know if these reskins where in another hack or done by the author, but early in the hack you gonna see pretty colors.
Most of the items and progression are quite indicated by the author, so the hack mostly doesn't feel confusing aside you having to use grapple on an invisible grapple block to get Supers. What the frick.
That, combined with horrendous regular shot and missile shot (wtf) put this at 2 stars. The sounds are really annoying and inconvenient. Other beams got better sounds imo, but still weird and obnoxious choices all around.
And this hack is the definition of half hack. Half of it got a custom route, some reskins, different item positions and boss order. But a lot on the second half of the hack remained unchanged.
The HUD is a throwback from Mission Rescue, and here it's a double-edge sword. It's very good to switch items and beams fast, but if you don't pay attention you might softlock using it depending on which item you're currently using, like a beam with glitched sound or Grapple.
Early on, some grey doors are unlocked as you progress, and progress is rewarding imo. Later on there's stuff locked that, when you come back to it, it's regular ammo/e-tank or vanilla stuff. Also there's a nice throwback to Kaizo regarding Varia's location. Explore sleeping WS and lower Norfair well when you have the chance and you should be good.
Not recommended unless you really want to play some Metroid and run out/didn't find other better romhacks to play. Or if you're aspiring creator and want to see some things to do or other things that you should avoid, like putting annoying sounds out of place or doing your work only for half of the hack.
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