Criminal Intent
Release date: Aug 21, 2008
Author: Obbligato
Download: Version 1.0 [UH] (1243 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 3:29
Average collection: 81%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Well, it's actually the official release, but I've always wondered why people put 'official' in the subject. :-s Since it's my first hack and my first experience with SMILE, I didn't want it to be ambitious. But hell, it's gonna be a (hopefully) nice distraction while we wait for the big hacks. I'd like to think of it as a cross between Gravy, Cliffhanger, and Impossible, but not nearly as hard as the last two. So let me know of any problems with the hack, and enjoy. Oh, it's for Unheadered ROMs.

Skills Needed:
-Lava and Acid Navigation.
-Intermediate Morph Ball Skills.
-Traversing Maridia Gravity-less.
-Wall Jump-to-Morph Ball.
-Fast Reaction Speed (Lava rises faaast...)
-Preparation (Once you're in some places, you're not going anywhere until the boss is dead).
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 09, 2016 (Star Star Star Star Star )
84% in 3:41
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Jul 04, 2019 (Star Star Star Star Star )
78% in 2:54
A halfhack with lots of linearity. Do not recommend.
By Syphon on Mar 10, 2020 (Star Star Star Star Star )
79% in 2:53
Another boring halfhack where the author was overly afraid of people going off the intended path.
One of the most linear hacks I've played.

Nothing here that warrants a playthrough.
By caauyjdp on Jun 28, 2021 (Star Star Star Star Star )
82% in 4:29
variable ammou count doors are really annoying, especially in beginning, when picking wrong door to try might mean reset/going back to refill
boss locked doors means forced backtracking for items
mickey mouse and pre x-ray rooms were not good..

hack gets some points for putting grapple blocks in sand halls, too bad they don't help you getting out if you fall
item progression was somewhat interesting

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