Sigma Boss Rush
Release date: Nov 09, 2008
Author: Silver_Skree
Download: Version 1.0 [UH] (635 downloads)
Download: Version 1.0 [H] (508 downloads)
Genre: Boss Rush [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 1:37
Average collection: 36%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
A short-ish, technically 'full' hack of mediocre visual quality that has stood the test of time and remained fun for many people to this day. The hack becomes fully non-linear after powerbombs. Just watch out for Phantoon (I recommend having Plasma Beam before you fight him for minimum hair rippage), and be sure to have Ice Beam turned on BEFORE you enter Tourian. Good luck!

Approx. play time: 1 Hr. - 20 Min.
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 09, 2016 (Star Star Star Star Star )
36% in 1:59
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Jun 18, 2020 (Star Star Star Star Star )
35% in 1:24
All I have to say is, this is an old version of Sigma++ that's beatable. Play the unfinished Sigma++ for a better experience.
Also, get Plasma before Phantoon. Please. It takes ~40 minutes w/o.
Do not recommend.
By dagit on Feb 15, 2022 (Star Star Star Star Star )
36% in 1:28
This is a good hack for someone that wants a relatively short hack that is quite a bit different than vanilla. It's got some decent puzzles and the level design is all original. However, it also has some flaws. So approach it with patience or you'll just get frustrated.

I was going to give this 3 chozo orbs for being a fairly mediocre hack, but then I remembered how much I hated the escape sequence. They give you plenty of time (30 minutes), but most of the rooms fill with acid so that extra time isn't useful. The acid will kill you way faster than 30 minutes. I had to kill MB several times before finding my way out.

One criticism I have is that the first couple items, necessary for leaving the landing site, are hidden and it makes the landing site tedious. You just have to wander around and search every tile until you have what you need to leave.

The Phantoon fight is a bit too long. Unless you fight him early you won't be in any danger. It's just time consuming.

The Draygon fight is kind of annoying in that I don't know if you can fight Dray without tanking a ton of damage. The way things work out it just sort of seems like you stand there and take damage and hope to win the damage race. Fights like that seem more like a check on your exploration than something skill based and just don't appeal to me.

All that said, I think you can do much worse than this hack, especially for a 2008 hack. It's worth playing if you want something that's not too crazy and can be easily completed in an afternoon by an experienced player.

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