Open Doors
Release date: Nov 23, 2023
Author: idle
Download: Version 1.4, Unheadered (24 downloads)
(159 downloads of previous versions)
Genre: Vanilla+ [?]
Game: SM
Difficulty: Vanilla [?]
Average runtime: 1:18
Average collection: 59%
Read Me: [None]
Forum Thread: Release Thread
Rating: Pending
Description
Open Doors: Super Metroid half-hack where all of the doors are open. If that's not enough, there are additional game mechanic changes (as of version 1.4):
- Gates are removed.
- Super and power bomb blocks are replaced by shot blocks.
- Shinesparks/blue suit can go horizontally through shot blocks.
- Bomb, crumble, and speed blocks are shootable.
- Screw attack can go through all of the above.
If that's too much, there's also a "Doors Only" option where the only game mechanic change is the open doors (and also Zebes starts out awake with morph ball available). This hack offers different routing options and speedrunning strats both with and without the Doors Only option.

Credit ShinyZeni with the idea, and InsaneFirebat for multiple resources including the Map and True Completion verification built-in (minus door verification since they're already all open!) I also received help from several others: PJBoy for the disassembly, kara for the endgame reduce flashing patches, NobodyNada and Sniq for understanding of glitches so I could fix the yapping maw crash, Avalanche for patching out the gates, Chabo for eternal spikesuit (that patch isn't built in, but it is compatible and was useful for testing!) I'm sure there are others as well; thank you!

I expect more updates will be coming in the future. I'd like to make a few room adjustments to facilitate longer shinesparks, and perhaps a few easter eggs too.
Screenshots
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Ratings and Reviews
By RT-55J on Jan 31, 2024 (Star Star Star Star Star )
59% in 1:18
This hack's premise has been tried at least once before with CrAzY's No Doors (and I think there's at least one other hack that tried something similar to this). Judging by my playthrough of this, and the reviews of that other one, I'd hazard a guess that this one is better.

Overall, I'd probably have liked this better if I was just better at SM. Not being able to do the speedless moat skip and being very bad at fighting Ridley underequipped put a major damper on the route deviations I tried.

I spent much of my playthrough quite flummoxed at how speed blocks were the only special block (besides grapple crumbles) to not double as shot blocks. I don't understand why this decision was made, and to be perfectly frank it feels kinda contrary to the hack's design ethos.

I also take umbrage with how the items in the Wrecked Ship work like vanilla, meaning that the majority of the items simply don't exist before you defeat Phantoon. In spite of this behavior being vanilla, the author changed things so that backdooring Tourian to the first room of the escape does not set the escape event bit. (If you're going to change that thing, please at least throw us a bone elsewhere.)

I do appreciate that most of the hack's changes appear to be code-based.

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