Super metroid familiar
Release date: Nov 06, 2022
Author: Tundain
Download: Version 1.05, Unheadered (85 downloads)
(149 downloads of previous versions)
Genre: Exploration [?]
Game: SM
Difficulty: Vanilla [?]
Average runtime: 2:44
Average collection: 65%
Read Me: [None]
Forum Thread: Release Thread
Rating: Star Star Star Star Star
Description
Here's a hack i made because i felt like it.

Nowadays, with the ongoing rise of the SMART editor, hacking became a lot easier (at least to me for sure).
With how much work SMART does for you behind the scenes, it's a lot easier to make more complex hacks with more new rooms, new layouts etc...
However, this means that basic, vanilla hacks might get more rare (you know those hack which use only the vanilla rooms and a vary vanilla layout).
These hacks were also nice and i know there's ppl out there that like them, so here i just decided to make a basic, non-special vanilla hack, bc i like those as well.

Sm familiar purposely reuses vanilla tiling, the vanilla rooms, vanilla layout. the whole point of this hack is to give you not-so different from vanilla gameplay.
All mechanics also stayed completely vanilla, except item fanfares, because screw item fanfares, always remove those.

So if you like novelty, and creative new challenges, don't play this hack!

If you like a standard, vanilla experience, then this hack is for you.

Ps: the difficulty might be a bit harder than vanilla in some spots, but hopefully not too much.

v1.03:
-fixed bt softlock
-fixed bad scrolling in some spots
-fixed title demos
v1.05
-made the rising liquids rooms considerably more forgiving (mainly by lowering the speed at which they rise)
-made some energy tanks more obvious
-added shortcut in Maridia to reduce backtracking
-fixed annoying dragon room in norfair, now they most certainly won't jump in your face
Screenshots
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Ratings and Reviews
By RT-55J on Nov 07, 2022 (Star Star Star Star Star )
89% in 3:47
Thought that the main gimmick of this hack was quite amusing. There's nothing mind-blowingly new in this hack, per se, but it has just a bit more novelty than its description lets on.

If you don't go in expecting a masterpiece, you'll come out quite pleased having experienced a rather well-made vanilla-esque half-hack.

4.5/5
By neen on Nov 07, 2022 (Star Star Star Star Star )
69% in 3:59
[played on 1.0]

very nice hack, world feels lorge because many rooms are very tall or wide, often in the opposite way the corresponding vanilla room is, so it has a touch of Rotation feel which is cool.

went back in after completing to try for hundo. so far: 83%

cool sequence breaks are possible. my playthrough was not vanilla boss order
By KPF on Nov 08, 2022 (Star Star Star Star Star )
No completion stats.
No. FUCK no. Just another bullshit ass hack that's too frustrating to figure out where to go next.
By yuriks on Nov 08, 2022 (Star Star Star Star Star )
70% in 3:17
Played v1.03.

Good hack, and a very interesting take on a "Vanilla++". Despite being entirely based on vanilla rooms, the layout did not at all feel like vanilla, and a lot of the rooms came across more as homages to the originals, with some fun and amusing twists, while others only barely resembled the originals other than tileset/enemy selections. Good vanilla-style tiling and polish throughout.

I was never able to get a good sense of the "flow" of the hack, which left me feeling like I was just involuntarily stumbling upon new rooms without really having any agency of where I was going. There were several rooms that felt overly big, and some detours that were quite long but didn't seem to have very good rewards at end. While there are several points where the map loops around to earlier areas, the length of these loops and the complexity of the larger rooms made it time consuming to revisit some sections. End result of all these is that I usually felt discouraged from going back for items or branches that I had missed during my first time exploring.

I also found the difficulty to actually be somewhat harder than vanilla. This owes mostly to the stinginess with e-tanks early on, and several very unforgiving rising acid rooms later on. Many rooms also felt kinda unfair forcing you to either do blind drops in very tall rooms or climb up with offscreen enemies swooping down on you from where you can't really see them first. I think I only died once, but I found myself on the verge of death often, and I consider myself a decent SM player.

Overall, good polish, good concept, and a pretty good time!
By Onnyks on Nov 09, 2022 (Star Star Star Star Star )
82% in 3:40
An aptly named hack, this is a solid rethink to the Zebes floor plan. Rooms will cleverly remind you of their vanilla counterparts but play very differently. I liked the general structure of the progression, I won't say anything specific about it, except that I wasted some time based on my own assumptions. I feared a great deal of backtracking was going to happen if I didn't find certain things but that wasn't the case, once I got over my flawed expectations there was always a path forward.

The motif of layout changes made for some good and some bad rooms. Familiar certainly highlights just how many long horizontal rooms there were to edit. Kudos to making them feel unique, but man Samus' legs are tired after all that climbing.

Map layout was very sprawling, and I wish that there were more intertwining pathways or branches to make certain pathways less linear. This might be a difficult ask given the way Familiar specifically goes about its redesign, but it was noticeable.

The feature noted in the credits was very cool to see. I'm impressed by the effort put in to show off what I'm sure many hack players will be trying to figure out themselves, it's always great when that's possible.
By Sickwood on Nov 09, 2022 (Star Star Star Star Star )
91% in 4:19
I can't understate how much fun I had playing this one and to me Familiar is the best pure Vanilla hack since Reimagined in 2016. I was fairly entertained until I found a very early sequence break that peaked my interest to find more and put together the oddest route I could find. From there the freedom of movement combined with the very clever Vanilla room blending and layout had me hooked the rest of the time. Hidden secrets were certainly plentiful to the point I was scratching my head looking for the final 9% before ultimately deciding to finish, but will revisit this one again soon for cleanup. The 3D Chozo statue hologram thingy in Maridia was a pretty cool random effect. Overall, another great effort by one of the rising hacking stars. Thanks for the hack.
By MetroidNerd#9001 on Nov 14, 2022 (Star Star Star Star Star )
55% in 2:04
This hack definitely feels familiar, but usually not in the best way. I am a fan of a lot of vanilla-esque hacks, though, so I gave it a shot. The most accurate way I can describe this hack is a demented version of Rotation. The description is right that you can usually tell what room something was built from, but they're often rotated 90 degrees in a way that doesn't work.

The tiling in this hack is mediocre at best and poor at worst. It usually gets the job done, but it's nothing eye-popping. The level design in this hack is bizarre at times, mediocre at other times, and downright irritating at other times. The worst offenders were the unnecessarily prevalent rising liquid (of any kind) rooms. That alone marred my experience of this hack enough to give it a 2 instead of a 3.

If you also really like vanilla hacks, you'll probably enjoy this one, but otherwise, you don't really need to play this hack.
By Rennew on Dec 03, 2022 (Star Star Star Star Star )
% in 0:50
Gostei, mas só consegui 97% dos itens. Queria saber se é 100%

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