Metroid: New Zero Mission
Release date: Jan 03, 2022
Author: jasinchen
Download: v2.4 Final[U] (904 downloads)
(540 downloads of previous versions)
Genre: Exploration [?]
Game: MZM
Difficulty: Vanilla [?]
Average runtime: 3:26
Average collection: 84%
Forum Thread: metroidconstruction
Rating: Star Star Star Star Star
Other Links: Map
1.This is a hack based on Metroid: Zero-mission. The room layout is similar to original version.
2.Bomb jump and wall jump are not required.
3.Easy mode: statue hint, Normal mode: no statue hint.
4.Unknown items are available.
5.The max item rate is 100%.
6.Forced abilities: Morph Ball, Bomb, Ice Beam, Gravity Suit, Missile and Super Missile.

[Update v2.4]
Final version.

Thanks for:


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Ratings and Reviews
By KPF on Jan 12, 2022 (Star Star Star Star Star )
No completion stats.
Okay then. The hack does NOT suck then. I just suck at looking EVERYWHERE. I found the path I was looking for. I Just NOW beat Kraid. Will Rate when I finish the game.
By caauyjdp on Jan 12, 2022 (Star Star Star Star Star )
100% in 2:55
Hack is huge, well done and is even better now after several revisions.
Tourian by itself is impressive and enough to push this hack to 5 orbs.
I really like that thought was put into implementing easy difficulty.
Would have wanted more speed things, but that's not for everyone
Path in crateria might be a bit confusing, but it makes sense when you stop to think that when you can't go back, there's probably a way forward.

A Great hack, play it.
By gbabox on Jan 27, 2022 (Star Star Star Star Star )
100% in 0:00
good hack!I like it!
By Kriken Empire on May 28, 2022 (Star Star Star Star Star )
52% in 3:57
This is a pretty good hack, and a decent start if you want to try ZM hacks out in general. It's a pseudo half-hack with a lot left the same but changed slightly, though some parts are completely different. The parts most like a half hack also fall into the category of "changed just for the sake of changing" unfortunately, which usually means it's worse than the original. The new stuff is very cool, but confusing. There's a lot of interesting ideas along the main route that kept me going and are well worth experiencing. Simple, genius additions or changes bump this hack up for me (i.e. the Pirate Mothership and Tourian) and help to counter some of the lackluster vanilla+ areas.

If you're on the fence as to whether or not you should play with hints or without, then I recommend to take the easy path. If you swear off ZM's chozo guides then I'll say you don't need them, but I found I had to look up the right way just after getting super missiles because it was too hidden, and circling around the whole map over and over looking for the right path was annoying. I think I would've enjoyed myself more if I just took the hint system, I'll put it that way. The hack is slightly harder than vanilla ZM but that's to be expected. Early on it's a slog, with platforms in the pillar-shaped rooms snaked around to be as tedious to climb as possible, but the hack gets better as you go so don't worry too much.

Also, it says you don't need wall jumps, but I found the right path once or twice by walljumping my way there and I'm not sure what other route I could've taken, something to keep in mind. I will say the walljumps weren't particularly hard though, so it's not a deal breaker.
By scm440 on Jun 01, 2022 (Star Star Star Star Star )
No completion stats.
The difficulty of the game is medium. It is larger than the original map. It is not particularly difficult to pass the customs. The whole collection is difficult. It is worth recommending!
By djcdubz on Jul 14, 2022 (Star Star Star Star Star )
No completion stats.

Played without hints (recommended for advanced players; mostly ok minus one bout of getting majorly lost).

One of the best hacks out there and a must play. It is not without a glaring flaw though, namely that Chozodia/Ship is way too large and too "labyrinthy" given that it *SPOILER* contains only one major item - certainly not enough to justify its ridiculous size. It kills the pacing. Post Tourian, the game comes to a crawl as you try to navigate. It's also, unless you have good intuition, easy to get majorly lost scouring the huge world for where to go and for items.

That said, the pacing prior to that is perfect. Big brain secrets/puzzles, veteran difficulty when going for high %, sequence breaking opportunities galore, wonderful item placement including major items, "new" bosses, hell runs, redone map, brand new areas, advanced speed booster puzzles. It has it all. One of the few hacks I've played where upon finishing, I immediately booted it up again so I could play it "right" this time without getting majorly lost as I did at one point on the first play through.

Highly recommended and arguably the best ZM hack of the 4-5 top rated ones I've played and probably my 4th favorite hack of any Metroid game overall.

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