Super Duper Metroid
Release date: Dec 04, 2021
Download: Version 2.1, unheadered (3723 downloads)
Genre: Exploration [?]
Game: SM
Difficulty: Veteran [?]
Average runtime: 4:17
Average collection: 80%
Read Me: [None]
Forum Thread: Release Thread
Rating: Star Star Star Star Star
Other Links: Launch Trailer
Description
Super Duper Metroid is now complete ! Now using ProjectBase 0.8.1 engine.
When Daltone dropped his unfinished hack, it was roughtly missing a good chunk of Norfair and Tourian.
I took upon myself building missing parts, fixing bugs, upgrading the hack from PB 0.7 to PB 0.8 and programming some *extra* stuff.

It also comes with 2 extra in-game modes :
-> Mirror : Zebes is flipped horizontally and has a new palette;
-> Rando : All collectibles are randomized;
"Mirror" and "Rando" can be enabled pressing SELECT button on the save file screen.
I suggest trying out those game modes for subsequent playthroughs only.

Story
Defeat the brain in the jar and get out! What?
Don't tell me you'd have preferred vengeance driven plot involving miscarriage, tsk?

Credits
- Metaquarius
- Daltone

Thanks
- Digital Mantra
- Project Base Team
- Nintendo
Screenshots
Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot
Ratings and Reviews
By Kremit44 on Dec 08, 2021 (Star Star Star Star Star )
87% in 4:15
It's Super Duper alright. It's a very fast paced and open hack. Project Base 0.8.1 is pretty unreal and it's an excellent first hack to have utilized it's features. I was really happy to see this completed because after playing through the incomplete hack I could see the potential was clearly there for something excellent. Metaquarius really polished it up and added some cool features to make this one of the best hacks available and a great addition to the Project Base legacy. Clearly this is meant to be enjoyed by speedrunners, which isn't surprising given PB's purpose and Dalton's other hacks Super Metroid Grand Prix 1/2, but it's still a fun playthrough as an exploration hack. My biggest complaints would be I think it's a little too open for my liking given the progression still really hangs on finding a suit, or at least for me it did. Perhaps it's also a little too easy. All in all though it's outstanding. Thanks for the great hack to all responsible, it was impressive to say the least.
By Digital_Mantra on Dec 08, 2021 (Star Star Star Star Star )
5% in 0:37
[Watch Video]  
Super Duper Metroid is to Project Base 0.8 what Hyper Metroid was to 0.7, a full hack that utilizes the mobility in a fast paced landscape.

This hack also boasts the most non-linear Metroid experience yet. You won't play it the same way twice, or even five times.
The challenge lies in what the player wants the challenge to be. Made by and made for fans of project base and routing some personal bests.

Duper quickly became one of my all time top 3 favorites, easily and unapologetically shoving one of my others out of place.

Huge thanks to Metaquarius for completing the final stretch of Daltone's hack. It's been a privilege to see this hack grow over the years.

Oh and Dreads got nothing on Duper.
By RT-55J on Dec 08, 2021 (Star Star Star Star Star )
87% in 5:20
This hack is Superb Duperb.
By shaktool7 on Dec 10, 2021 (Star Star Star Star Star )
No completion stats.
This is undebatably my favourite metroid hack of all time, Daltone, Metaq, Quote and Begrimed absolutely rock and Duper shows and glows. Hack Of The Year 2021 for me.
By Zhs2 on Dec 11, 2021 (Star Star Star Star Star )
86% in 6:08
This hack is... alright. I wouldn't say it's actually super duper, maybe just super. This is because of heavy similarity with Vitality, in the granularity of exploration you must apply in order to acquire what veterans of Super Metroid these days consider "optional", the biggest offender in this case being beams. Expansions not so much but I'm not amused by the concept of half e-tanks, even if it does lend to seeing them all over the place.

I can't in good faith give this hack five stars because the non-linearity lends to a rocky start of your first playthrough, your efforts to plumb Duper's Zebes surrounded on all sides by threatening sidehoppers, heatruns, and water - it will be just as frustrating as mine for the first couple of hours, guaranteed. Underwater suitless is in fact required for the "intended" sequence of major items, but the moment you find Gravity Suit the hack is promptly blown wide open for the taking, making most threats rather unthreatening. Only one problem: you still have to find it, and you're not going to have a good time without Charge Beam, also just about as stupidly hidden within the muck of a "broken lamp" passage a room prior.

Beyond all that, if you're an elite player I understand this hack offers more options for replayability than your typical SM hack, so props for that too.
By ocesse on Dec 12, 2021 (Star Star Star Star Star )
100% in 4:47
A new classic has just been born.
But was it absolutely necessary to hide Charge Beam so well?
By eddyslmn on Dec 13, 2021 (Star Star Star Star Star )
% in 2:15
I would totally rate it max if I could make this work on my mini SNES. I am currently playing on pc and loving it, but I really do wish this would work on the mini SNES T_T No matter what core I use, it won't work. Once this gets fixed, probably best hack ever after Redux [EDIT: a member of the forum was nice enough to post a fix to apply to the patched SM rom that fixes this mini SNES issue here: https://forum.metroidconstruction.com/.../topic,5443.75.html 5 morph balls it is chief ^^]
By AdvantaJeous on Dec 20, 2021 (Star Star Star Star Star )
76% in 4:02
[Watch Video]  
If there was one game I wish I could experience again, it was Super Metroid. This hack absolutely captured the experience of the original for me. I had a blast exploring with so few items and then finding all the little hidden spots and entrances that are not obvious, but not impossible to find. I thought nothing would top Ascent for me, but this easily overtakes it.

I also found a cool Easter Egg that I posted about in the forum, but it is a massive spoiler, so I will not mention it here.
By Insomnia Speed on Dec 21, 2021 (Star Star Star Star Star )
84% in 6:40
best hack of 2021, and one of the greatest of all time. I especially like the non-linear design and you can change the physics to vinilla style.
By bem on Dec 23, 2021 (Star Star Star Star Star )
100% in 0:00
Very good hack !!!
The second path way is very fun ^^

vraiment très bon hack !!

je ne mets que 4 car j'aurais apprécié une fin un peu plus travailler ^^ (à moins que j'ai loupé quelque chose)
By Contendo on Jan 06, 2022 (Star Star Star Star Star )
No completion stats.
(Dont remember my stats, might do another playthrough at some point.)

This hack has so much good stuff in it and I really want to like this hack.
My problem is that the hack just feels like a lot of good ideas were just stitched together resulting in me just wandering around in the world without any real goal. It is hard to find a proper path of progression at points. For exploration this hack is fantastic but at a cost of any direction.
Given, many items can be skipped and, as far as I know, the hack can be beaten without ever grabbing morph. But that also leads me to my next problem, the item placement feels like a randomizer, funny enough there is a randomizer built in. Sometimes I explored parts of an area expecting to get a specific item, just to get another useless missile tank or a completely different item, which unlocks progression somewhere on the other side of the map.

Well even with all my negative points this hack was still able to amaze me at times, which allows me to still rate 4 orbs.
By Sapphron on Jan 06, 2022 (Star Star Star Star Star )
100% in 4:36
Really impressive that a mirror mode and randomizer were built into the ROM, huge props for that.
A Super Duper solid hack with lots of secrets and basically no intended path.
Finished.
Recommend.
By MetroidNerd#9001 on Jan 12, 2022 (Star Star Star Star Star )
82% in 4:19
So there's a lot of good things about this hack, but I also have some issues with it too. This hack has really good flow with its movement, and its openness makes the world fun to explore, but it may also be the hack's greatest flaw.

In your exploration of the hack, you are bound to hit some kind of progression chokepoint. Everywhere you haven't explored is blocked off by stuff you don't have, except for the path to one of the items you need. For me, this happened when everything was blocked off by either Speed Booster or Power Bombs, and the path to Speed was blocked behind a hidden wall that X-Ray wouldn't reveal. Why is X-Ray inconsistent about these things? Sometimes it works, but other times it will tell you something is solid when it's either bombable or not solid. It's little things like that which really hamper the hack's overall quality.

This may just be a Project Base thing, but this hack way overdid it with its Speed Booster mechanics. There are just too many ways to activate speed, even by accident, that it takes away the thrill of using the upgrade almost entirely. Not to mention some of the ways you can activate it make absolutely no sense.

A lot of other upgrades also seem haphazardly hidden, especially the beams. Why is Charge so well hidden? Why is Ice one of the last upgrades in the game? Where even is Spazer? Both suits are also hidden in such a way that I don't even know which one you're "supposed" to find first. Varia continues to confound me in this hack. No matter which path you take, you will have to take some level of heat damage to get it, but this isn't communicated to the player at all, and depending on what path you take, you may be spending a very long time in superheated rooms before you get there. Instead of making Varia satisfying to find though, this design choice just makes you go "oh finally" in a very frustrated tone when you get the suit.

Another little thing: why can you shoot foreground tiles? Yeah, it's a cool effect, but it's also really distracting. Similarly, parts of the hack feel a bit too consistent with which tiles are breakable. Some areas have breakable tiles everywhere, but most of them just amount to nothing, making players feel like they just wasted their time.

Wow. I've been pretty negative up to this point, so I guess I should end with some positives. The new intro sequence is kinda cool, the tiling looks fantastic, and I like the QOL changes to the pause menu. A highlight of the hack for me had to be all the roomstate shenanigans around the glass tube in Maridia. I've never seen a hack do something like that before, but it was really cool to see it implemented. Overall, this is a good hack that I recommend playing, but I still have several issues with it from a game design perspective. Don't let that keep you from enjoying it, though.
By KaptenR on Jan 14, 2022 (Star Star Star Star Star )
84% in 4:35
[Watch Video]  
This was absolutely a really good hack. Clear that a ton of time went into this! Excellent level design. The hack is really open, but yet you do not get lost so easily (at least I didn't). The rooms are always nicely looking, you don't get bored with how it looks.
I did not find the hack to be so hard, I think probably quite new players can beat this.

There also seem to be a lot of replayability! With both the random items option, and the mirror option.
but there is also the hidden challenge, where you do NOT pick up morph ball! This makes for an insane challenge! Very cool!

I give the hack 4.5 / 5. It was great! :D
By thedopefish on Jan 17, 2022 (Star Star Star Star Star )
71% in 3:59
[Watch Video]  
Pretty cool hack. Very open-ended with lots of stuff to find. I ended up finding both suits pretty late, and never picked up plasma. Energy tanks are only worth half each, so there are more of them to find. Built-in randomizer is a really cool idea.

It reminded me of Hyper, with the Project Base physics and some nice vanilla-ish visuals. Also with it being easy to stumble into a very difficult GT fight before it's necessary to go there. And unfortunately also with fact that I got stuck wandering the planet for an hour looking for PBs after I had exhausted all my other options.

A couple other things that were a bit weird:
- rooms are littered with shootable air tiles in the background for no apparent reason; I found it distracting
- some empty item rooms early on, that were apparently duplicate morph locations?
- the path to charge beam is rather well hidden, although the item itself is conspicuously visible. it's a good spot, but a little questionable for such an important upgrade
- x-ray lies to you sometimes

Overall it didn't blow me away with anything new and innovative, but I found it quite enjoyable.

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