Super Mochtroid
Release date: Oct 25, 2020
Author: P0ZN0
Download: Version 1.1 (33 downloads)
Genre: Vanilla+ [?]
Game: M1
Difficulty: Vanilla [?]
Average runtime: 9:42
Average collection: 76%
Read Me: [None]
Forum Thread: Release Thread
Rating: Pending
Description
Based on the introduction sequence in Super Metroid when Samus is telling the story thus far.
•New Samus sprites and animation improvements.
•Updated boss graphics and Ridley fight asm.
•Crouching function
•Most enemies don’t exist during door transitions (no more unfair rinkas).
•New beam system and damage adjustments (see README.txt)

Version 1.1
•Current health and missiles are saved upon using an elevator (see v1.1 CHANGELOG.txt for more details)
•Password now saves health as well as missiles.
•New Game starts the player off with 99 health.
•Various changes and bugfixes (see v1.1 CHANGELOG.txt)
Screenshots
Screenshot Screenshot Screenshot
Ratings and Reviews
By caldw3ll on Nov 19, 2020 (Star Star Star Star Star )
76% in 9:42
Very technically impressive hack. The little physics changes and the addition of crouching takes the game from something that I hate to something that I played all the way through. The revamped Ridley is AMAZING, but I feel like the controls arent responsive enough to allow for such a dynamic fight. For instance, some times when i only wanted to crouch, samus would go into a ball, and other times it would take two or three taps to go from crouch to ball. I think if you implemented downward aiming, like in Metroid 2, and improved the controls some more, then it would be fine. Also, while the new player sprites are pretty on their own, the walking animation looks strange when walking while shooting, as samus repeatedly points her arm cannon down and up again. I think if you made it so that Samus's armcannon is always held forwards in her default walking animation, it would look more natural to run while shooting.

Also, my time was so high because ive never beaten metroid before.
By infinality on Nov 25, 2020 (Star Star Star Star Star )
No completion stats.
The new Samus sprites are a huge improvement! These should be used in every Metroid hack. I also agree with the other reviewer that downward shooting (and diagonal?) would be great additions. Also, it seems like the hitboxes are still the original size. Any possibility of getting that increased to match the sprites?

EDIT:
For what it's worth, I tried applying this with Wall Jump patch: https://metroidconstruction.com/hack.php?id=437

Applying them in either order breaks it unfortunately, but this would be a great one to integrate too!

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