Super Metroid Ruin
Release date: Nov 04, 2015
Author: personitis
Download: Version 1.0, Unheadered (2285 downloads)
Genre: Quick Play [?]
Game: SM
Difficulty: Veteran [?]
Average runtime: 0:31
Average collection: 73%
Read Me: [None]
Forum Thread: Contest submission post
Rating: Star Star Star Star Star
Description
A romhack made for the A.N.T.I. Contest held on the forums late in 2015. I wasn't able to complete the hack in time for submissions, but finished it up anyway and it sat in the contest topic for over a year before I realized it hadn't been submitted to the main site.

The hack is centered around four themes from the contest, but there's two that stick out: sparse amounts of pickups and expansions and a slightly changed health system. These two things in combination with the bosses chosen have made a few people struggle a bit.

That said, this is a very small hack but challenge from the bosses may up play time and as such, makes me think this should be listed as a "veteran" hack.

Feedback is welcome. Enjoy!
Screenshots
Screenshot Screenshot Screenshot
Ratings and Reviews
By Feral5x on Mar 31, 2017 (Star Star Star Star Star )
50% in 0:24
Very good graphics. Broken health bar but still gave it 5 stars because I enjoyed not dying.
By jewelediris on May 30, 2017 (Star Star Star Star Star )
70% in 0:25
The first thing that caught me about this hack was screnshots of the landing area background. When I saw that I HAD to at least try this hack. Overall it was a pleasing quickplay experience. I liked that it was not a standard healthbar(points for thinking outside the box). I loved the envorinment and the mood of this hack. Its one of my favorites. I did find the Ridley battle at the end a bit difficult. I guess I just need to get gud.
By Aran;Jaeger on Aug 25, 2017 (Star Star Star Star Star )
90% in 0:20
[Watch Video]  
Proper Item Collection display: 90.0%.
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By SnakeLancer on Nov 29, 2017 (Star Star Star Star Star )
No completion stats.
Hack is great, man, great job!
By sanojes on May 14, 2018 (Star Star Star Star Star )
60% in 0:32
7/10
very beautiful background
nice life bar
The final boss is very hard
and
unfortunately the game is very short but fun.
By Oi27 on Aug 18, 2018 (Star Star Star Star Star )
100% in 0:57
Very nice hack. Early-on challenges are jarring, being late-game bosses (Fight Golden Torizo with no missiles and the Power Suit!?!) but once you actually fight them, you find that the difficulty has been adjusted accordingly. Not terribly hard to 100% either; though one item is really obscure.
8/10!
By Syphon on Nov 23, 2019 (Star Star Star Star Star )
70% in 0:14
I had a lot of fun playing this.

The graphics really give this hack a unique mood and the flowing water effect was also very nice.
New healthbar was cool.
Ridley was hard for me but I'm bad at fighting him and I also missed some Energy Tanks.

Very fun quick play hack. I recommend it.
By Freyhia on Apr 24, 2020 (Star Star Star Star Star )
80% in 0:32
By ZeroSuitSammy on May 01, 2021 (Star Star Star Star Star )
% in 1:00
Fun hack. Interesting energy bar. You can't take many hits at all, but if you kill enemies quickly or narrowly escape contact with them, you won't have to. The grapple swinging was cool, but there was more than I enjoyed having to go through. Still, this hack stuck to what it wanted to do, rather than spreading itself too thin. It committed, and that fortunately kept it from being mediocre. This truly is a good hack.
High difficulty, especially the bosses. Ridley was so difficult for me, I honestly didn't finish it. In Super Metroid, there were plenty of energy tanks on Zebes and each one allowed you to take multiple hits. In this one, you don't get entire tanks of 100 hit points, you get single, individual hit points, and not 100 of them. When I faced him, I had five hits, five missiles, the charge beam, and the grapple beam to my name, and that's most of the items. Ridiculously underprepared. The difficulty curve on a graph between the enemies you've fought until you got to him and Ridley himself is literally a spike. That's how drastic the difference in your capability to handle yourself becomes. Some people can pull that off (not sure how, but they do it). I could not.
My opinion remains the same. It's very difficult, health is rare, enemies and spikes are not, and there is one save station between your ship and Ridley (not on the map, but throughout the game). While it is difficult, it never feels cheap. Items are rarely (if ever) hidden, you simply need to conquer a major health struggle to acquire them. What ticks me off about so many hacks is when they hide the necessary path to progression behind one tile in a large room with no visual cue. It's Metroid's "bomb every tile" mentality that makes me want to start the countdown and blow the planet up myself. Fortunately, the hack suffers from no such detriment. So my opinion is unchanged: This truly is a good hack.
Not finished.
Recommend.
Completion time is approximate to when I encountered Ridley and stopped.
By therealsusan on Jun 05, 2021 (Star Star Star Star Star )
60% in 0:19
Short and sweet. Really liked the graphics. Final boss was the only difficult part. Not a big fan of the health bar, but I won't knock the hack for trying something new.

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