AN.T.I [ANother Terrible Idea]
Release date: Dec 10, 2015
Author: TriAsUnit
Download: Version 0.5.1.1 [Zip] (1385 downloads)
Download: Version 0.5.1 [Zip] (1041 downloads)
Genre: Quick Play [?]
Game: SM
Difficulty: Vanilla [?]
Average runtime: 0:24
Average collection: 94%
Read Me: [Readme]
Read Me: [Changelog]
Forum Thread: [Hack Thread]
Forum Thread: [Contest Thread]
Rating: Star Star Star Star Star
Description
1 of the 4 entries entered into Metroid Construction's A.N.T.I contest. Everything about the hack is in the forum thread, and the readme above.
Screenshots
Screenshot Screenshot Screenshot Screenshot Screenshot
Ratings and Reviews
By retroknuckles on Jan 25, 2016 (Star Star Star Star Star )
100% in 0:26
Not a bad hack, missed a final boss, overall it was fun.
By MetroidMst on Sep 22, 2016 (Star Star Star Star Star )
100% in 0:00
This was a nice little linear hack that doesn't stray anywhere from what it wants to be. There is some small exploration, but in the end there is basically only one item you will either have or not have. Kind of abrupt, but still interesting, ending.

It's good for a playthrough. Maybe someday you'll revisit for a short little romp.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
100% in 0:21
[Watch Video]  
Proper Item Collection display: 100.0%.
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Daniel94Gomes on May 25, 2020 (Star Star Star Star Star )
100% in 0:11
I Play The Version 0.5.1.1
By Contendo on Jan 12, 2021 (Star Star Star Star Star )
No completion stats.
Nothing too special.
Looks pretty polished though.
By Fercho on Jun 06, 2021 (Star Star Star Star Star )
94% in 0:21
[Watch Video]  
Pensaba que no sería tan interesante, pero el concepto del Space Jump me gustó lo recomiendo.
By Zhs2 on Nov 17, 2021 (Star Star Star Star Star )
88% in 0:42
Gave this hack (the one labelled 0.5.1.1) a fair handshake to see if it stacks up for 2015 Quickplay but I cannot find the super missiles and thus cannot complete. Not gonna waste any more time on this hack.

UPDATE: I lied. If it weren't for the GRACIOUS inclusion of the 100% video on Aran;Jaeger's review, I would not have completed this. I'll give it one more orb for being able to complete the hack, but the hidden route to super missiles... Seriously? There are at least ten walls that look like the secret passage to them and I'm supposed to pick out that one? That's one terrible hack design idea. The other terrible idea is the gimmick of including the accel charge patch, which makes charging your beam super slow. Save that for a larger, more drawn out hack instead of this quick idea jotted out in SMILE.
By Sapphron on Feb 13, 2022 (Star Star Star Star Star )
No completion stats.
Decent, Accel Charge sucks and so does the lack of walljump. Exploration's pretty good and a few items are very well hidden.
Finished.
Recommend as a short romp.

retroactively rated from 2018
By JaceTheBodySculptor on Aug 24, 2022 (Star Star Star Star Star )
76% in 0:26
Fun. I liked the lack of walljump paired with the Double Jump.

It felt like it ended abruptly. Somebody said they missed the final boss so I bet I did too.

It was strange how we are given a single PB. It feels a bit disappointing; when I got it I thought to myself, I don’t know where I’ll be able to farm one after I use it (maybe the refill restores PBs) but I didn’t want to risk it, so I bee-lined it to the yellow door instead of using it to hunt for hidden items or passageways. This made the PB feel like a generic key to a lock that had no other uses.

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