Metroid Mission Rescue
Release date: Aug 17, 2015
Author: Mettyk25jigsaw
Download: MMR-V2.44-Easy (1211 downloads)
Download: MMR-V2.43-Normal (1168 downloads)
Download: MMR-V2.3-All Modes (1245 downloads)
Download: MMR-Manual (1095 downloads)
Genre: Exploration [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 29:10
Average collection: 78%
Read Me: Readme
Forum Thread: Forum
Rating: Star Star Star Star Star
Description
IMPERATIVE TO READ---IMPERATIVE TO READ B4 DOWNLOADING V2.0!!!!! If you have already got the swinger/grapple beam and haven't already done this following procedure between version 1.9 to this one, then you must go back to where you got the grapple beam shown in the image file upload and head through to Brinstar's/Messadon's torizo room through the red door in image file...This will activate grapple beam doors to be openable as I had to find a fix to them as Luchere beam could open them without collected or equipped charge beam...Don't worry just by going through this section will make grapple doors openable again...I had to do it this way as I had not enough knowledge about how to fix it any other way...Sorry for any inconvenience...You don't need to worry about doing anything though if you have not yet collected the grapple beam/swinger or b4 starting the game or if you have already done this between v1.9 and this one...


As this is my first hack ever, level design improves as you get further into the game, but overall I think it's pretty good, but make up your own mind...

As the hack is 6 megabytes, it's converted into Exlorom Format. So some emulators are not compatible...For a list of compatible emulators, go to the readme file inside the RAR file...

It is for an unheaded rom...

There is a new hud with different controls, to learn how to use it read this:
To switch between and to beams and Missiles, supers etc. The default buttons are 'y' to switch from beams to missiles, supers etc and vice versa.....And to change between them you press and hold the select button and then right or left to select and then let go once you have the one selected...Also holding down the select button and pressing up or down you can also switch from beams to missiles etc and vice versa...

The hack is a complete full hack and hard mode has exactly 699 rooms, normal has a few less, and easy a few less again...There is 8 worlds on the planet, so you get to explore more
Screenshots
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Ratings and Reviews
By Vismund Cygnus on Nov 10, 2015 (Star Star Star Star Star )
No completion stats.
By dnurse on Mar 02, 2016 (Star Star Star Star Star )
No completion stats.
I have almost finished this great game. It is hard in some places but makes for a great challenge. I recommend this game to anyone.
By Aran;Jaeger on Aug 25, 2017 (Star Star Star Star Star )
100% in 16:28
[Watch Video]  
Proper Item Collection display: 100.0%.
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Sep 09, 2018 (Star Star Star Star Star )
76% in 39:08
NOTE: Newest version is on page 17 of the forum page, v2.5 Easy
[time was in-game]
This hack was probably the most interesting one I've played. I played on v2.45 Easy because I didn't know what to expect in Normal or Hard.
I think people with some patience should give this hack a try/playthrough. It's definitely an interesting ride. I came out of this a different person.

Pros:
-The level design is decent for the most part
-Tons of areas to go, 8 total planets
-699 total rooms (on Hard)
-Hint room that gives the general area for your next major item
-Many items and puzzles
-Challenging, even on Easy Mode
-Ammo/hp pickups were increased (on Easy)
-Special morph ball item combo that works pretty great
-Custom HUD and new item names
-Custom bosses

Cons:
-The massive endgame door hunt
It's about 3 times as obnoxious on Normal or Hard because you have to find 24 of these stupid doors in stupid locations. But hey, at least there's a map.
-Some enemies hit like tanks
-Few permastucks (to be fair, you have to try hard to get stuck)
-A tight heat run, but that can be a plus if you like those
-Progression is extremely convoluted, stuff is hidden behind normal-looking walls and other awesome places
-Suitless underwater is prevalent
-Only one ammo per upgrade
-No bomb jumping or mockballing
-Obnoxious Maridia music
-Almost no sequence breaks, path is extremely linear
-Area names/item names are unpronounceable
-Only 9 e-tanks
-Insane amounts of farming

TL;DR: If you have some patience, give this hack a go. You might regret it but it's an interesting journey through and through.
By Syphon on Nov 12, 2019 (Star Star Star Star Star )
No completion stats.
I think I gave this hack enough of a chance. I tried really hard to like it but I can't.
Huge props to the author for the effort to create such a huge world but I had a lot of issues with it.

Now, I was playing the normal version first but enemies being bullet sponges and hitting so hard plus reading some stuff on the forum made me restart on Easy mode.

Anyway, first off, the hack is absolutely hideous. I don't think I have ever seen a worse looking hack than this. That makes exploring already a huge turn off.

Another thing I absolutely hate is when the hack restricts the player movement just because the author designed the game around not being able to be sequence broken.
You get morphlocked in morph passages which means you can't unmorph even if you had the space for it. You can't mockball (There's an item combining speedball with springball) and can only walljump in certain places once you have an item according to the manual. Oh and you can't IBJ. Reminded me a lot of Redesign and why I can't stand that hack. Not being able to walljump in general is fine. Being restricted to where you can and where not is just a way to prevent the player from breaking your hack.

Then, what is this obsession with mazes? There was that suitless underwater maze which was absolutely obnoxious and made me want to quit immediately. Then later, in Wadaria there was a morph maze on a timer with rising water. Hack authors need to stop putting those into a hack. Nobody likes those. Speaking of Wadaria, custom music (I wasn't a fan of that particular track) and the Fusion background felt jarring.

What eventually made me stop playing was the "20 Rachetas" requirement to open a door. You already only get 1 missile per item pickup (I hope you like farming enemies for ammo!) and now you are turning the game into a collectathon and making me explore those hideous looking areas all over again for enough missiles to proceed? That is ridiculous, especially considering stuff is literally hidden behind non-suspicious tiles. Again, you are forcing the player to play the way you intended.
Also, I noticed that the demo of the author's next hack, Blackhawk Indi, has this collectathon design as well. I really hope they reconsider that.

This hack is a chore to play and feels like it tries to be as unfun as possible at times and actively prevents the player from sequence breaking. You are at the whim of the author.

Rating it 2-orbs because I like the concept and there was a lot of effort put into this. The navigation/hint room in particular was a good idea. I also liked the idea of having a doorcap for every weapon. Reading the manual is required to understand sector switches, zones and doorcap colors.

Do not play this unless you are out of hacks to play. Even then, you need to be very tolerant of what this hack throws at you.
By Metaquarius on Jun 27, 2020 (Star Star Star Star Star )
No completion stats.
Guess what. I spent half an hour just to get the basic gears (morph ball & bombs), almost died from spikes and haven't returned to the surface yet. I have seen enough hacks to know where this is going.
By phatscott25 on Jul 04, 2021 (Star Star Star Star Star )
62% in 30:00
Really feeling a 2.5, but I would be generous enough to give this one a 3. I found out about this hack after Rando league, since one of the divisions was named after the hack, and figured I'd give this one a shot. I had no idea what I was expecting, and the hack itself has some neat ideas, albeit being very confusing. The hint room in both Easy and Normal really helps as to keep the player knowing where they're supposed to go the first time around, since this hack is gigantic. I played on the newest version on Easy, which you can find in the forums for the rom hack (I actually had to update midway through because v2.43 has a broken room in Base Zero that I needed to get through to progress).

First things first, this hack will get you lost very quickly, and with little direction beyond the hint room, you will honestly be stumbling around for a majority of it just figuring out where to go (I WOULD RECOMMEND AGAINST PLAYING ON HARD FIRST TIME AROUND, THERE IS NO HINT ROOM). There are some neat editions to the hack and neat mechanics regarding some particular items, but the overall gameplay of the hack is really hurt by the large amount of stumbling around and trial and error the hack can expect of you. The hack isn't too difficult, but part of that was because I played on Easy. This hack is also very long, so expect a days worth or more of total playtime. The endgame door hunt is a general slog, and is a very grueling part of the hack. A lot of minor items are hidden in places where there's no feasible way you could find them unless you got lucky or knew beforehand.

I would not recommend this hack for a newer player, and certainly not as a first hack, but there are a few good things worth playing this hack for. The introduction of being able to run in a ball after collecting spring ball is nice, and there is a unique custom HUD for switching between items fairly quickly. There are also quite a few extra bosses, most being Torizos and Ridleys. Overall, I would definitely recommend giving this one a shot, but do be warned: you WILL get lost, and you may need to step away at some point if it gets frustrating. Play on Easy or Normal the first time around, and follow the hint room well.
By Tundain on Jun 19, 2022 (Star Star Star Star Star )
72% in 31:07
Wow, I can't believe it, it's finally done, what an insanely long journey this has been.

Now, there's a lot of stuff to say about this hack, so let's get to it.
Visually:
the aesthetics were quite boring-looking. The author used a bunch of repetitive tiling (created some patterns, and then proceeded to use them again and again and again...). This was most notable in wadaria, where it's just one tileset and the same, boring design in every single room. The tiles themselves were mostly well-used (read: non-ugly). Although there were a few spots with questionable tiling decisions. A room in Arion skirt comes to mind, and also a lot of rooms in tourian (like seriously, it looked really ugly there). The palettes are in some spots really questionable. a lot of conflicting color near each other. Not an eyesore, but just not nice to look at. Also red crateria was used. Also the missiles/supers looked not so nice imo.
Overall i would say that visually, I wonder how the creator could have made this and thought to himself: "yeah this looks fine".
Level design:
My biggest issue was that slopes are a serious problem here, the creator forgot that ceiling slopes needed an additional slope so you could slide along them. This resulted in the fact that when running around, you constantly bonk your head against a sloped ceiling and lose all your speed, which is pretty annoying. Also there's a lot of rooms with almost no slopes that are annoyingly made, as if to purposely slow you down/annoy you (for example, varia suit room).
Most of the rooms are also just straight up boring, and every once in a while you come across a room which has a challenge in it.
gameplay:
This was not so fun. In the beginning you have almost no ammo due to how limited expansions are, and as you get more ammo, it stays usefull, as the late-game beams are surprisingly weak, so you still end up using your super missiles a lot of the time.
The items themselves are a bit stupidly hidden. There's enough items out there that are in obvious spots, but the rest of them are all located in some random ceiling, floor or wall which is pretty stupid. Also good thing: the new hud wasn't so hard to get used too, i found myself to be able to switch between everything quite easily. except that separate beams are just not fun. having to constantly switch just because you need to destroy that one block here and there was unenjoyable.
On the positive side, there's some fun puzzles and challenges here and there, you just need to keep playing until you find them (there's even some custom content).
I do hate how restricted every mechanic has become to ensure the linearity of the hack.
progression:
a lot of backtracking, although it's really not tedious because you have a warping area. It's extremely linear tho, and even if there's a hint room to somewhat guide you, it took me a while before i even figured out how it worked. the hints themselves give you part of the information, so you still have to figure it out yourself which was nice (but sometimes very confusing, i ended up needing guidance in some spots). the ending gate hunt was also not so welcome, i really just wanted to finish the hack at that point, but i am forced to run around the entire world again, ugh.
Finally, the escape, what the hell was that. A bunch of mazes, some invisible, you need to find a missile that was (once again) hidden in a non-hinted spot, and if you fail to shoot it correctly, you have to reset (unless you're willing to wait a full hour until the timer runs out).
Overall it was not so fun. With the ginormous timer you get it didn't even feel like an escape.
the only positive thing tho was the challenge about keeping the metroid that follows you.

Now all of this does feel pretty negative, but I did somehow kind off enjoyed this hack, simply because it's so satisfying to finally finish it after everything you've been through.
The beginning is very demotivating, but once I pushed myself through it and started making progress it went better and better.

Why do I give this one 3 orbs?
well, there's a lot of downs, and a billion things that could be better. But the sheer size of it, and all the effort that probably went into it do deserve some credit, and once you get trough the early part, it's not so bad, some parts are even actually fun.

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