Super Metroid: Lab of Cerbewz
Release date: Feb 10, 2014
Author: pedro123
Download: Version 1.1 [UH] (1280 downloads)
Genre: Vanilla+ [?]
Game: SM
Difficulty: Expert [?]
Average runtime: 2:20
Average collection: 85%
Read Me: [None]
Forum Thread: Release Thread
Rating: Star Star Star Star Star
Description
Here is a hack for Super Metroid which changes the order in which you encounter the bosses in the game. Not only is the normal game-play route been adjusted but also item locations have been altered. The original order in which you encounter the bosses have now been adjusted.

In this version, some bugs have been removed and there is no Mother Brain. Though, you still can stuck in some places. Use savestates!


Screenshots
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Ratings and Reviews
By crimsonsunbird on Apr 22, 2015 (Star Star Star Star Star )
94% in 4:12
By Vismund Cygnus on Apr 23, 2015 (Star Star Star Star Star )
No completion stats.
I think the screenshots do a better job of showing off how terrible this hack is than my words alone ever could.
By JAM on Apr 24, 2015 (Star Star Star Star Star )
No completion stats.
Very interesting route. Although, this is a half hack, I'd give it 4 orbs for its exploration expirience in vanilla game and how the boss battles were changed. But because of permastucks, only 3 orbs so far.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
100% in 1:46
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Dec 05, 2021 (Star Star Star Star Star )
61% in 1:02
This is one of pedro's better hacks, I'll say. Doesn't really mean much for him though, does it? There isn't as much stupid garbage as you would normally see, but it follows the same general rules that pedro hacks do. The boss order's changed, and you can skip almost an entire area if you know a bit of spring ball jump tech. I'm not sure of what was changed in Norfair as a result but I'm sure it was pretty vanilla. Overall, nothing special to see here other than early spring.
Finished.
Do not recommend.
By KPF on Jan 31, 2022 (Star Star Star Star Star )
No completion stats.
Like I keep saying. Just the SAME OLD THING. Just harder and frustrating. NO

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