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Metroid Construction - Because Nintendo is too slow.
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Author Topic: The Great Metroid Construction Collaboration Hunt - Post your resources here!  (Read 289276 times)

RedPhzzon

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Re: The Great Metroid Construction Collaboration Hunt - Post your resources here!
« Reply #1075 on: September 16, 2018, 06:34:52 PM »

The beam burst could be a really nice reward for beating a super boss or something like collecting items to unlock it.

Oh! That would be a cool idea! Beam Bursts seems way too overpowered to get normally. It feels like one of those things you get after beating a difficult boss....question is...what boss (Besides the big 4) would be considered good enough for that? Only thing that comes to mind is Gold Torizo.
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Tomtroid

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Re: The Great Metroid Construction Collaboration Hunt - Post your resources here!
« Reply #1076 on: October 05, 2018, 07:37:21 PM »



Beam Burst. Samus will be able to collect an item which lets her shoot charged beams at a very fast rate, at the cost of 1 power bomb. This item is a replacement to the X-ray scope.
Credits to Person701 for the original ASM, SMILEUser96 for some help, and Tedicles for the item GFX. I did the HUD GFX and parts of the code.
When Scyzer fixes the message box editor, I may fix the message box as it still tells the user to hold the Run button.

BeamBurst.IPS will apply the new weapon and graphics.



I'll admit that the Beam Burst is an awesome item. It's best to apply it to a Vanilla ROM, even though it may be compatible with some hacks. Applying it to Project Base is too risky IMO.
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JumZhu

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RipperCar
« Reply #1077 on: October 29, 2018, 02:26:00 AM »

ID 71 Sprite can be used as a floating platform
RipperCarPlus: ripper has head and tail attack, and ripper speeds up when you step on ripper.
« Last Edit: October 29, 2018, 06:50:44 AM by JumZhu »
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amoeba

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Re: The Great Metroid Construction Collaboration Hunt - Post your resources here!
« Reply #1078 on: November 04, 2018, 07:39:55 PM »

Custom Scrolling Sky

Thanks PJ for pointing me to the right places.

This will let you have as many different versions of scrolling sky as you have rooms. Just edit layer 2 for a room in SMILE and this will make the first column of screens load in as scrolling sky. The bands' sizes and speeds can be edited in asm below. All the edits should be right in that first section on tables  :^_^:

(click to show/hide)
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Mentlegen

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Re: The Great Metroid Construction Collaboration Hunt - Post your resources here!
« Reply #1079 on: December 04, 2018, 10:33:35 PM »

Super Screw Attack

Collect Super Screw Attack, and demolish frozen enemies at high speeds!
(unique sfx coming soon!)

.zip Includes:
Smile PLM txt and gif
Asm files
custom item gfx


Enjoy!
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Mentlegen

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Re: The Great Metroid Construction Collaboration Hunt - Post your resources here!
« Reply #1080 on: December 04, 2018, 10:34:21 PM »

Super Screw Attack

Collect Super Screw Attack, and demolish frozen enemies at high speeds!
(unique sfx coming soon!)

.zip Includes:
Smile PLM txt and gif
Asm files
custom item gfx


Enjoy!
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Quote58

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Re: The Great Metroid Construction Collaboration Hunt - Post your resources here!
« Reply #1081 on: December 05, 2018, 02:36:23 AM »

It'd be super cool if you credited the people who made almost the entire thing just fyi

I felt like I should point this out considering the speed part is literally just Crashtour's 'unique sj/sa speeds' patch with the condition (holding run) changed to an item check (i.e. the argument for 2 opcodes in the file), the frozen enemy part being almost entirely just Adamf's 'Screw Attack Frozen Enemies v1' patch (with an added branch for the item check), and the message box part is just kej/jam's expanded message box patch (with extra comments by nodever btw).

I'm not sure about the plm part at the top, but it's formatting is distinct from the others and I don't know a lot of people here other than me who use the same sub label formatting and comment distance, but if it's someone else I apologize for thinking it was based on something from me.

Anyway by my count the people who should've been credited for the majority of this patch are:
Crashtour
Adamf
Jam
Kejardon
Nodever

The people who were credited anywhere in the files:
Adamf (only in his own file though, where it says the original is by him)
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Crashtour99

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Re: The Great Metroid Construction Collaboration Hunt - Post your resources here!
« Reply #1082 on: December 29, 2018, 01:22:51 AM »

It's been a while since I did anything neat, so here y'all go as an early New Year's / late X-mas thingy...


Now you can have 2 different sets of gfx for Samus.
Power suit has been replaced by Auximine's Justin Bailey, just for effect (and only added in the base palette for it).
Varia and Gravity are still in their Vanilla locations, the new gfx were added on to the back end of the ROM.
Only space used code-wise is in $92.
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Mentlegen

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Re: The Great Metroid Construction Collaboration Hunt - Post your resources here!
« Reply #1083 on: December 31, 2018, 05:00:47 PM »

Super Palette Expansion

allows for 16 unique palette lines for almost all of samus's palette changes

Demonstration video: https://www.youtube.com/watch?v=oVtHJVIowYA&feature=youtu.be
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PHOSPHOTiDYL

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Re: The Great Metroid Construction Collaboration Hunt - Post your resources here!
« Reply #1084 on: January 08, 2019, 06:55:16 AM »

Quick four digit energy cache for your vanilla hud needz.
This one works with the e-tank display as well.
You'll need to do something about the 'ENERGY' display.

I went with NRG0000. :wink:

Code: [Select]
LoROM

;==============================================================;
;--------------------------------------------------------------;
;//.....[old hud four digitz]
ORG $808577 ;//[unused $0011/$0015 bytez]
NewTweak:
LDA #$9DBF : STA $00 : LDX #$0088 : LDA $14 : JSR $9D98
LDA $09C4 : RTS
dw $EAEA,$EAEA ;//[]

ORG $809BB3 : JSR NewTweak
ORG $809BEE
OldTweak:
LDA #$9DBF : STA $00 : LDX #$008C : LDA $12 : JSR $9D98
;--------------------------------------------------------------;
;//[000577 : A9 BF 9D 85 00 A2 88 00 A5 14 20 98 9D AD C4 09 60]
;//[001BB3 : 20 77 85]
;//[001BEE : A9 BF 9D 85 00 A2 8C 00 A5 12 20 98 9D]
;==============================================================;
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Mentlegen

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Re: The Great Metroid Construction Collaboration Hunt - Post your resources here!
« Reply #1085 on: January 11, 2019, 08:15:55 PM »

Quick four digit energy cache for your vanilla hud needz.
This one works with the e-tank display as well.
You'll need to do something about the 'ENERGY' display.

I went with NRG0000. :wink:

Code: [Select]
LoROM

;==============================================================;
;--------------------------------------------------------------;
;//.....[old hud four digitz]
ORG $808577 ;//[unused $0011/$0015 bytez]
NewTweak:
LDA #$9DBF : STA $00 : LDX #$0088 : LDA $14 : JSR $9D98
LDA $09C4 : RTS
dw $EAEA,$EAEA ;//[]

ORG $809BB3 : JSR NewTweak
ORG $809BEE
OldTweak:
LDA #$9DBF : STA $00 : LDX #$008C : LDA $12 : JSR $9D98
;--------------------------------------------------------------;
;//[000577 : A9 BF 9D 85 00 A2 88 00 A5 14 20 98 9D AD C4 09 60]
;//[001BB3 : 20 77 85]
;//[001BEE : A9 BF 9D 85 00 A2 8C 00 A5 12 20 98 9D]
;==============================================================;


this is really cool! Do you have any resources abut the HUD? i'd really like to get into messing with it.
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dewhi100

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Re: The Great Metroid Construction Collaboration Hunt - Post your resources here!
« Reply #1086 on: January 23, 2019, 04:23:35 PM »

Spiderball. Should be able to crawl on solid blocks, shotblocks, and bomb blocks. It can only handle "inside" corners. It also does NOT crawl on slopes. Comes with a PLM for a basic pickup, $EFD3 in the selector. Find it attached to this post.

Edit: Added the ReadMe for an easy-to access download on the main site.
« Last Edit: January 23, 2019, 04:44:47 PM by dewhi100 »
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Sting_Chameleon

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Re: The Great Metroid Construction Collaboration Hunt - Post your resources here!
« Reply #1087 on: January 25, 2019, 10:46:39 PM »

Boss Equipment Mod


Finally finished my Boss Equipment ASM(after a few years or so of not doing anything). All bosses now modify Samus' equipment directly upon their complete defeat, excluding only the Metroid and Mother Brain. I might end up changing that in the future.

Keep in mind that there are two notable major changes that seems to not fall in line with this code exactly, but sets up for what this mod does.

You now start off with Varia Suit, Morph Ball and Bombs, but you won't keep them for long!  :wink:

I did the hotfix for Bomb Torizo to check for Morph Ball to account for the bomb drop.

There's much more detail in this ASM patch as well as the readme files included and each entry point has been tested properly to an extent. I hope there's no bugs in this one apart from possibly Spore Spawn and Botwoon. Spore Spawn is the bigger concern.  :eyeroll:

Items that are forced in Samus' inventory are listed in the readme. These haven't been moved from their original rooms!
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Mentlegen

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Re: The Great Metroid Construction Collaboration Hunt - Post your resources here!
« Reply #1088 on: January 26, 2019, 06:09:15 PM »

Zero Mission Screw Attack Electricity tiles

(in case someone would like to use them with the dual suit gfx or otherwise)
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alexman25

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Re: The Great Metroid Construction Collaboration Hunt - Post your resources here!
« Reply #1089 on: January 26, 2019, 09:23:11 PM »

Most of the raw .s music files I used in the 1.0 version of my Metroid: Zero Mission hack, Metroid: Return to Zebes.

All information in README.txt
« Last Edit: January 26, 2019, 10:29:03 PM by alexman25 »
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SUPERMETROIDFTP

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Re: The Great Metroid Construction Collaboration Hunt - Post your resources here!
« Reply #1090 on: February 28, 2019, 07:50:15 PM »

Custom Music - Phantoon's Curse II

[2019/2/28]
I made Super Metroid custom music using kottpower's [ Phantoon's Curse II ] music.
It seems that "Another Phantoon song" is a theme. That way, there was a comment on the YouTube.

Although I used the mITroid v0.99.4 application, please unzip the attached file for details and browse it.

Changelog
(click to show/hide)
« Last Edit: March 30, 2019, 03:18:34 AM by SUPERMETROIDFTP »
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SUPERMETROIDFTP

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GB Metroid2 - Tunnel theme
Attached file list:
(click to show/hide)
« Last Edit: March 30, 2019, 03:10:48 AM by SUPERMETROIDFTP »
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Mentlegen

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Phantoons and Metroids (Ghosts and Goblins)
brand new custom music for your SM needs!

(click to show/hide)
« Last Edit: March 03, 2019, 04:05:57 PM by Mentlegen »
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SUPERMETROIDFTP

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GBA Metroid Zero Mission - Kraid's Lair
Attached file list :Ver2018/04/27
(click to show/hide)

Note
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« Last Edit: March 30, 2019, 03:02:38 AM by SUPERMETROIDFTP »
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SUPERMETROIDFTP

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Let it snow - Xmas song
Attached file list :Ver2019/03/05 (*The length of the song is two minutes)
(click to show/hide)

Note
(click to show/hide)
« Last Edit: March 30, 2019, 03:10:28 AM by SUPERMETROIDFTP »
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SUPERMETROIDFTP

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Metroid Prime2 Echoes - Hydro Dynamo
Attached file list :Ver2018/06/29
(click to show/hide)

Note
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« Last Edit: March 30, 2019, 03:10:09 AM by SUPERMETROIDFTP »
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albert v.

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Metroid Prime2 Echoes - Hydro Dynamo

Attached file list :Ver2018/06/29
  • Metroid_Prime2_Echoes_-_Hydro_Dynamo.it  :Source file optimized for mITroid-v0.99.4
  • Metroid_Prime2_Echoes_-_Hydro_Dynamo.nspc :N-SPC Custom Music
  • Metroid_Prime2_Echoes_-_Hydro_Dynamo.spc :SNES SPC700 players

Note
  • Will reserve 1ch to 5ch for music performance.
  • When 8ch to 5ch is performed for sound effects, 5ch will be silent.
  • Please refrain from Power-Bomb and scenes.
  • Regarding music performance quality, I realized that this is the limit unless the mITroid-v0.99.4 function was enhanced. Flexibility of Echo FIR filter is narrow, OpenMPT Order List is usually volume fade out, so underwater-like-atmosphere is difficult. It was not possible to avoid the freeze bug at the time of "combination of plural effects", and it was necessary to lower expressive power. Especially by restricting it to a maximum of 5ch, it gave rigorous results to expression power. However, even if it is restricted to 5ch, it competes with 5ch of powerbom reservation 8ch to 5ch and mutes. From that, I believe that reducing "number of reservations" consumed more often by sound effect melodies will have mutually good results.

This is one of the songs i've been trying to make or get from long ago! ohh my gosh it's amazing! will you mind if i use your .it file and change some intruments so i can try to make a different version? am so obsessed to have this song on my new underwater brinstar area for an upcoming update of my hack!
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SUPERMETROIDFTP

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This is one of the songs i've been trying to make or get from long ago! ohh my gosh it's amazing!
Thank you for your interest :)

Will you mind if i use your .it file and change some intruments so i can try to make a different version? am so obsessed to have this song on my new underwater brinstar area for an upcoming update of my hack!
You can edit and distribute .IT files freely. Musical instrument change is very difficult because various factors are intertwined, please do your best! :)
*(By the way, I enclose the .IT file every time because "enemy instruments" are necessary in some cases. )
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SUPERMETROIDFTP

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Undertale - Nyeh Heh Heh

Attached file list :Ver2019/03/16
(click to show/hide)

Note
(click to show/hide)
« Last Edit: March 30, 2019, 03:20:40 AM by SUPERMETROIDFTP »
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Charmander106

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Here are four assembly patches from me.

- Direct Scroll PLM Enhanced -
This patch is to make this it's own PLM by using the space in the unused Solid Scroll PLM code. This is if you want both the regular Scroll PLM plus the Direct Scroll PLM. This also means we don't use any freespace!
Original code by Moody Blues.

Revision #1: There was an issue with the PLM using solid tiles, it has been fixed now. If you downloaded the patch before the fix, just apply the fixed ASM file. [Download Revision #1]

- Disable Pause in Boss Room -
This patch is to disable going into the pause menus when inside a boss room. This is useful if you want an challenge but also to hide the buggy pause menus if you are using DC's Map Patch.

- Long Beam Enhanced -
This patch is to make applying JAM's Long Beam item more streamlined. This includes a separate patch to make this compatible with DC's Map Patch.

- Unrestricted Torizo -
This patch is to modify the Torizo code to check for a particular BTS in the room instead of checking the region, to have more control where we want to use Torizo.

Credit to PJBoy for his disassembly. Happy hacking!
« Last Edit: April 03, 2019, 11:35:01 AM by Charmander106 »
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